Originally Posted by
Jigglysaint
Hmm, I just though of a way to make combos better. Basically, using one of those tabs, have differnt combos. For example, there would be a section that would influence Link's health or inventory, which would include spikes and spike variations(like deep water that takes away health), a section that deals with movement, like water, slow walk, ect. Another would encompas doors, and would include the following: Locked door 1, north. Locked door 2, north(you need two because the first one, the door would only be unlockable from the right, and the second one, from the left, could be cool for one direction only locks), and the same for each other direction, which would total 8, and another 8 for boss doors. Shutters don't need the same treatment, however shutter combos would act like lock blocks, going to the next tile in the list. bombable doors would work the way locks do in this reguard: If you enter the screen from the south, any north locked doors or bomb doors would be automanically triggered, permemently. That way, you won't get stuck if you enter from another screen.
And other combos could be grouped like that as well, and in alphabetical order.