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Thread: Final Fantasy 1+2 for the GBA

  1. #11
    Gibdo KingArthur's Avatar
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    Re: Final Fantasy 1+2 for the GBA

    When I read that I got the impression that the MP system was optional, and you could use the old spells per day method as well.
    (00:31:01) (Shinobu) pants
    (00:31:39) • Amber looks down
    (00:31:50) (Amber) yesh, i remembered 'em

  2. #12
    Gibdo
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    Re: Final Fantasy 1+2 for the GBA

    Apparently they're thinking of releasing *gasp* FF:7+8 on the 'cube! Yes! At last! I don't care if they don't even bother upgrading the graphics!
    P A N G O L I N
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  3. #13
    Patra Dechipher's Avatar
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    Re: Final Fantasy 1+2 for the GBA

    Where did you hear this? Any link to an article?

  4. #14
    Keese
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    Re: Final Fantasy 1+2 for the GBA

    What I want to know is if they've fixed some of the OTHER serious flaws in 2. The Origins version of 1 was perfect; virtually every major problem with the original was ironed out. Whereas 2 -- well, you no longer try to hit dead things, but other than that, it's pretty unplayable.

    Really I think by far the biggest drawback was the awful item system -- each item takes up an individual slot in your inventory, including key items, which you can't throw away even when you no longer have any need for them. So the farther along you get in the game, THE FEWER ITEMS YOU CAN CARRY.

    And another thing -- when do we get 3? 3 was a far superior game to 2, and is STILL the only Final Fantasy never to get a US release.
    Thad "X" Boyd
    (Been here since mid-2000; I just never post.)
    corporate-sellout.com

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