User Tag List

Results 1 to 5 of 5

Thread: Warp combo

  1. #1
    Wizrobe *b*'s Avatar
    Join Date
    Jul 2001
    Location
    The World
    Age
    37
    Posts
    4,491
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    7,204
    Level
    25
    vBActivity - Bars
    Lv. Percent
    93.51%

    Warp combo

    I came up with this idea while playing one of my .hack// games. when a player moves from area to area, there's a sound effect that plays and a little animation that transports them. my idea is, could there be a new combo where, instead of having link move when he hits it, he stops, and plays a sound effect, then warps? maybe even take this a bit further and have an animation that plays when the effect plays? or maybe just the Zap FX would suffice. this would be helpful for making quests more mystical feeling, and allow more freedom when creating non-zelda like quests

  2. #2
    I shall exalt myself over all Armagedddon Games bigjoe's Avatar
    Join Date
    Apr 2000
    Age
    39
    Posts
    5,621
    Mentioned
    87 Post(s)
    Tagged
    6 Thread(s)
    vBActivity - Stats
    Points
    6,573
    Level
    24
    vBActivity - Bars
    Lv. Percent
    93.47%

    Re: Warp combo

    Quote Originally Posted by *b*
    I came up with this idea while playing one of my .hack// games. when a player moves from area to area, there's a sound effect that plays and a little animation that transports them. my idea is, could there be a new combo where, instead of having link move when he hits it, he stops, and plays a sound effect, then warps? maybe even take this a bit further and have an animation that plays when the effect plays? or maybe just the Zap FX would suffice. this would be helpful for making quests more mystical feeling, and allow more freedom when creating non-zelda like quests
    I'd second it, but only after "Direct Warp" combos are finished, meaning that they warp you while youre standing still or standing between them.


  3. #3
    Patra Jigglysaint's Avatar
    Join Date
    Nov 2000
    Location
    Shady Oaks
    Age
    44
    Posts
    7,738
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    7,884
    Level
    26
    vBActivity - Bars
    Lv. Percent
    95.67%

    Re: Warp combo

    Also after an A and B button warps are added as well. Basically there should be, besides the standard stairs warp, one for swimming, diving(added long ago), pit(could be changed to add damage), direct warp, trigger warps for different buttons, and maybe a conditional warp or somthing.
    The name might be missleading, I'm not jigglypuff.


    "...A Bible! A Bible! We have got a Bible, and there cannot be any more Bible."
    Second Nephi 29:3

  4. #4
    Wizrobe Tygore's Avatar
    Join Date
    Apr 2001
    Age
    37
    Posts
    4,246
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    4,823
    Level
    21
    vBActivity - Bars
    Lv. Percent
    81.48%

    Re: Warp combo

    For the conditional warp, how about level 9 warp? No warping until you get the Triforce.
    Oh, if you want it to be possesive, it's just "i-t-s"; but if you want it to be a contraction then it's "i-t-apostrophe-s"... scallawag.

  5. #5
    Patra Jigglysaint's Avatar
    Join Date
    Nov 2000
    Location
    Shady Oaks
    Age
    44
    Posts
    7,738
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    7,884
    Level
    26
    vBActivity - Bars
    Lv. Percent
    95.67%

    Re: Warp combo

    Souds good. Maybe one for each triforce piece? Maybe these could be added to the A button(which could give the simulation of actually talking to somebody, or for a chest even)warp?
    The name might be missleading, I'm not jigglypuff.


    "...A Bible! A Bible! We have got a Bible, and there cannot be any more Bible."
    Second Nephi 29:3

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social