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Thread: Let's try a Group Quest!

  1. #1
    Octorok
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    Post Let's try a Group Quest!

    Ok, I'll need 2-3 people to help.

    We'll start a fresh quest. Each person will work on the quest for any chosen two days. So if you want to participate, here's what I'll need from you.

    1. The two days that you could work on the quest
    2. A suggestion of what tileset we should use.

    With three brains, we could make a pretty good quest ya' know?

    EDIT: you can AIM me at BalikX, or talk to me on MSN: [email protected], also.

    EDIT: I have the idea. It'll be a Wind-Wakerish type game, where Link uses the raft to travel to many different islands, in search for the seven fragments of.....Laton's Crystal, so that he can use it's power to enter Ganon's Island and save Zelda once again....heh, what do you think of that?
    If the internet's taught me anything - it's that a person is not defined by their physical appearance nor the skills they possess. They are defined by the way they communicate with each other, and how they're able express themselves in a form unimaginable in the past. Let us create a neighborhood for each other, a realm of peace. For every day, we build ourselves upon the words we speak, and those we've enlightened.

  2. #2
    Banned
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    Sounds.. umm nice.. I'm good at creating large dungeons.. I could volenteer. Any two days you want is okay with me.. (but remember.. I have school..)

  3. #3
    Keese
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    Re: Let's try a Group Quest!

    Hey.

    How is this going? I'm a newbie just starting to play around with ZQ and I don't have much time on my hands, but I'll do what I can if you want a hand.

    Project: Shattered Time (tentative title) - Still on paper... 40% designed, no work done.

    My Blogger - http://wo-andering.blogspot.com/

    Journal of Zach Riah (my fantasy blog-style story strongly related to my Quest ideas and artwork) - http://journalofthepath.blogspot.com/

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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