What is this? Does this mean that if we right click on a combo on the combo page, it will delete it? That's horrible! Please tell me this isn't the case.18. Right-clicking on a combo selector will now set the combo and cset to 0 (for fast deletion, instead of having to manually select combo 0 and changing the cset to 0).
By "can use," do you mean that it couldn't use tiles that were rotated at all? Or it can rotate them WHILE assigning their tile in the combo editor? It's very confusing. I'm sorry.26. Rotated tiles. Now, combos (gotta check to make sure this applies to any tiles used for any function of the game) can use tiles that are rotated, not just flipped.
EDIT:This actually explains a lot of things. Is this bug in 187?1. Fixed a bug that I don't remember anyone pointing out where Link no longer slides if he gets hit. This was from the fix to keep Link from sliding the wrong way off the ladder (still have to make a quest rule for that I think).