User Tag List

Page 1 of 2 1 2 LastLast
Results 1 to 10 of 19

Thread: ...Eureka! Potential tic length discovery.

  1. #1
    On top of the world ShadowTiger's Avatar
    Join Date
    Jun 2002
    Location
    Southeastern New York
    Posts
    12,231
    Mentioned
    31 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    29,578
    Level
    46
    vBActivity - Bars
    Lv. Percent
    60.3%
    Achievements It's over 9000!

    ...Eureka! Potential tic length discovery.

    While fiddling around with the intro to... a personal project of mine, I think I figured out the actual length of a tic. There's some math involved, which I hate, so bear with me now.

    Alright. The second screen of my quest, is a screen with those 3 rotating Triforces (ripped by Sludge.) with the Z3 Flute Boy's song playing in the background. That song's length, is 43 "Midi Tics." .. call them whatever you want.

    So that plays for about 750 tics, and Insta-warps (Via the timed side warp feature, as you all well know.) to a screen playing something else. Doesn't matter what.

    So apparently, I have found the actual time that 750 tics is. Judging from the length of the midi, that it was 43 tics long, and the screen was 750 tics, and it warped AT THE END OF THE SONG, ... however long that midi was in seconds, that's how long 750 tics is/are.

    Of course, that's if you don't skip ahead by pressing v.

  2. #2
    Lynel Dart Zaidyer's Avatar
    Join Date
    Apr 2001
    Location
    Rand McNally
    Age
    37
    Posts
    1,943
    Mentioned
    5 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    3,053
    Level
    17
    vBActivity - Bars
    Lv. Percent
    88%
    I'm pretty sure one second is equal to 120 tics. It was mentioned at the dawn of beta 182, I think.
    ~Dart Zaidyer

  3. #3
    Wizrobe *b*'s Avatar
    Join Date
    Jul 2001
    Location
    The World
    Age
    37
    Posts
    4,491
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    7,203
    Level
    25
    vBActivity - Bars
    Lv. Percent
    93.41%
    I thought DN said it was 60 tics = 1 second

  4. #4
    On top of the world ShadowTiger's Avatar
    Join Date
    Jun 2002
    Location
    Southeastern New York
    Posts
    12,231
    Mentioned
    31 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    29,578
    Level
    46
    vBActivity - Bars
    Lv. Percent
    60.3%
    Achievements It's over 9000!
    Maybe I'll upload a demo of my quest, and you can see what I've done. :p That should prove it.

  5. #5
    Murana Wolford DarkFlameWolf's Avatar
    Join Date
    Jan 2002
    Location
    On Top
    Age
    41
    Posts
    4,472
    Mentioned
    5 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    6,904
    Level
    25
    vBActivity - Bars
    Lv. Percent
    46.05%
    Conspiracy! o.O
    "If anybody says him/her/it without defining what they're talking about, the conversation is automatically about my p.e.n.i.s. :-D" - Wild Bill
    "Design ideas come to me during fetid fits of masturbation." - C-Dawg
    "I want to give NoeL a blowjob! ^_^" - Peteo
    "The magic boob should be mine any minute!" - Koopa
    "Suicide is the most sincere form of self-criticism" - My Film Professor

  6. #6
    Gibdo Praethus's Avatar
    Join Date
    Apr 2002
    Age
    40
    Posts
    894
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,891
    Level
    14
    vBActivity - Bars
    Lv. Percent
    48.89%
    Actually, the speed of tics varies slightly from computer to computer. I believe 1 tic = 1 frame of animation. On average, ZC runs at about 60 fps I believe. This would imply that 60 tics = 1 sec. Again, I think the fps rate varies slightly from system to system, so it is not an exactly science. The length of a tic depends on your system.
    Current Quests in Progress...
    Zelda: Eya's Song

  7. #7
    Wizrobe Freedom's Avatar
    Join Date
    Jan 2003
    Posts
    4,711
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    10,858
    Level
    30
    vBActivity - Bars
    Lv. Percent
    88.14%
    I believe the Hrz is also a factor.
    :O)

    ZC information I've compiled and my quests
    Adventure Tileset
    Elise's Zelda Classic

    Don't ever buy an MTD Product, it's cheap over-priced garbage

  8. #8
    Patra Cloral's Avatar
    Join Date
    Apr 2001
    Location
    Ventura, CA
    Age
    41
    Posts
    8,589
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    10,223
    Level
    30
    vBActivity - Bars
    Lv. Percent
    10.51%
    Hz = frequency. :p

  9. #9
    Developer
    ZC Developer
    jman2050's Avatar
    Join Date
    Jun 2001
    Location
    Do you really need to know
    Age
    37
    Posts
    3,883
    Mentioned
    8 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    5,708
    Level
    23
    vBActivity - Bars
    Lv. Percent
    46.02%
    I'm more concerned with the fact that the tic counter continues to move while in the subscreen... trust me, I've tested it. Don't know if it's a bug or not, but it's really annoying in places where I need to switch weapons constantly (Petoe's quest comes to mind -_- )
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

  10. #10
    Wizrobe Petoe's Avatar
    Join Date
    Dec 2001
    Location
    Middle of nowhere (Finland)
    Age
    38
    Posts
    2,005
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    3,893
    Level
    19
    vBActivity - Bars
    Lv. Percent
    87.7%
    Originally posted by jman2050
    I'm more concerned with the fact that the tic counter continues to move while in the subscreen... trust me, I've tested it. Don't know if it's a bug or not, but it's really annoying in places where I need to switch weapons constantly (Petoe's quest comes to mind -_- )
    I just realized that myself too! The time is running out and when you have to stop to change your weapon and the time's still running... BOOM!!!
    That's unfair...
    --------------------
    "GET a stable version, THEN add more with the builds, DON'T just keep adding bloat to something that doesn't work already.
    Has common sense just left the building, or what?" -Freedom

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social