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Thread: Dracon Adventures (RPG)

  1. #11
    Octorok
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    *Kell rapidly shakes Kain to calm him down, with a bit of *WHACK!*thrown in now and again*

    Kell to Kain: SNAP OUT OF IT!


    Status: Unwell... Damn cough

    "Now you shall die by my balls... uh, I mean bulls." - Cesar Morales, Total Overdose

  2. #12
    Wizrobe Archibaldo's Avatar
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    if no ones garro i'll be him.
    Winner of the Side Splitter award in the first Writing Contest

  3. #13
    Octorok
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    (garro, Kain, and kell are currently taken)

    *Kell takes a quick nap while waiting for other members*

    (organs are sorted, arms are fine, legs are no longer shaky)


    Status: Unwell... Damn cough

    "Now you shall die by my balls... uh, I mean bulls." - Cesar Morales, Total Overdose

  4. #14
    Octorok
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    Bird uses claw attack on Kell. 25 damage. Kell's current HP: 65
    If the internet's taught me anything - it's that a person is not defined by their physical appearance nor the skills they possess. They are defined by the way they communicate with each other, and how they're able express themselves in a form unimaginable in the past. Let us create a neighborhood for each other, a realm of peace. For every day, we build ourselves upon the words we speak, and those we've enlightened.

  5. #15
    Octorok
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    *Kell uses the Giant Ax to inflict a paralisys on the bird thingy


    Status: Unwell... Damn cough

    "Now you shall die by my balls... uh, I mean bulls." - Cesar Morales, Total Overdose

  6. #16
    insaneness
    Guest

    Re: Dracon Adventures (RPG)

    I'll be Garro


    [edit] no need to quote the entire story line and no need for all those smileys[/edit]

  7. #17
    Octorok
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    Re: Dracon Adventures (RPG)

    FOR THE LAST TIME GARRO, KELL AND KAIN ARE TAKEN!!!!!!!!!!!!!

    (Kell Smashes a watermelon with his head in anger)


    Status: Unwell... Damn cough

    "Now you shall die by my balls... uh, I mean bulls." - Cesar Morales, Total Overdose

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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