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Thread: What Would You Like To See In A Terror Temple?

  1. #11
    Wizrobe
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    thats exactly what i've said, in one way or another! that gets me everytime!!! i always fall for stuff like that! :)
    My Zquest Tutorial
    tutorial document

    Working on a quest, I swear i'll finally finish one, one of these days!

    Status:
    --Overworld: 60% done
    --Dungeons: 0% done
    --Misc: 0% done

  2. #12
    Octorok
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    two words.....Losts'o like-likes AAAAHHH!!!! too scary. other than that i dunno
    Knil, the true form of Dark Link
    ----------------------

    My avatar shows the last images of my life...

    bad smilie! bad smilie!

    Currently in progress: Clueless Heroes
    Progress:
    OW: 12%
    Dungeons: ~15%
    Idea: 45%
    Inuendos: 2%
    Aproximate Beta release: when i get a new PC, or a NIC card for the home network... as my quest is already about 2MB and wont zip to anything but 2MB.....:mad:

    Hack and Pack (c) and TM of Knil

    I have mage Points!!! :bluemage: :whitemage: :whitemage:

    Mybriefcase is located at nowhere as of now. damned yahoo. :mad:

  3. #13
    On top of the world ShadowTiger's Avatar
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    Achievements It's over 9000!
    OK. At the moment, you all are wondering, how is BH4 going to make it scary?

    Well, then, I'll tell you!

    In order for me to be able to (Temporarily) alter the player's sanity, I will disallow the player from thinking in terms of sanity.

    For example, NO switches that the player can see will work. All of the switches that the player cannot see, MIGHT work. (See what I did there with the phrasing? That's part of the insane logic.) I'll probably have the player pushing blocks into walls, because that's the only place where he can push them, seeing as it's in the one place all other quest designers find their nightmares, and being forced to place "no-push block" flags.

    There will be those "maze" things in illogical places, for which the player will find all the clues he/she needs within that very room. I'm planning on a whole corridor of these. Freaky.

    More to come.


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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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