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Thread: Invisible Enemies

  1. #1
    NerdWarrior
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    Invisible Enemies

    DN has done some good things...they're not as invisible now, but I like them...

    Awesome! I don't remember 'em like this!

  2. #2
    Keese
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    One word to sum up the current "invisible enemies": Predator.
    "If history has taught us anything, it's that you can kill anyone. -Michael Corleone

  3. #3
    NerdWarrior
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    Lmao! Exactly. It's more like "Enemy Cloakers Approaching"

  4. #4
    Murana Wolford DarkFlameWolf's Avatar
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    yeah, but I feel he shouldn't have made a cloaked outline of them, but rather left them completely invisible. Sure, its cool looking, but it defeats the purpose of them. Because you can clearly see where they are and sometimes what type of enemy they are.
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  5. #5
    NerdWarrior
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    Yeah...that's true. How about making that into a quest rule?

  6. #6
    Wizrobe VEL's Avatar
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    I think there is going to be 2 levels of enemy invisibility, level 1 which looks like it is now and level 2 which is completely invisible. Amulet level 1 will let you see level 1 invis. enemies, and it might make level 2 invis. look like level 1 (not sure). The level 2 amulet will let you see both level 1&2 enemies.

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  7. #7
    NerdWarrior
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    Yeah, there are going to be two levels. Keep the lvl 2 ones completely invisible though.

  8. #8
    Wizrobe
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    i think that there should be two seperate screen flags: "cloaked enemies" (like they are now) and "invisible" enemies...i agree that its cool to have enemies "invisible" the way they are now, but when it comes time to make a custom boss, it looks really sloppy...so i suggest either fixing this altogether, or having two seperate screen flags...
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  9. #9
    Keese
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    Just switch on your X-Ray visors, folks, and use a Super Missile...

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  10. #10
    Keese
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