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Thread: Updated zquest.txt

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    Wizrobe JayeM's Avatar
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    Updated zquest.txt

    I've almost finished updating the zquest.txt file for 182, but I have a few questions:

    What exactly does the Freeform Dungeon rule do?

    In Data->Screen Data, what are the Timed Warp Tics?

    What are the combo types Lock Block 2 and Boss Lock Block 2 for?

    I noticed that the Combo Page is still in the Tools menu. Shouldn't it be removed now or does it still serve a purpose?

    Thanks in advance. I can't attach files here anymore, so what should I do with the file when it's finished? (That's just asking for the obvious obscene answer, isn't it?)
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    Wizrobe Ganonator's Avatar
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    Re: Updated zquest.txt

    What exactly does the Freeform Dungeon rule do?

    - makes it so you don't walk under the edges of the screen. You walk over anything that is walkable.

    In Data->Screen Data, what are the Timed Warp Tics?

    - No clue.. probably for timed warps that will be set up in a later beta

    What are the combo types Lock Block 2 and Boss Lock Block 2 for?

    -these are like secret combos for Lock Blocks. When you open the lock block on the screen, all of the Lock Block 2 type will open. You can't open them with a key. They're like secret combos.. i hope that makes sense.

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    Lynel
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    Timed warps is working, especially in the first private beta that I started with, beta 178. I pounded so many bugs on that beta it isn't funny. Three to be exact.

    The timed warp tics (I think) is equivelant (sp?) to a split second. It goes up to 65,535 split seconds. If Link does not hurry up in a lava cave for example, he would be transported to the entrance after the 9000 tics you gave to him.
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    Wizrobe Ganonator's Avatar
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    Can you explain how this is set up then? i didn't really understand (and I was planning to do this for a volcano, strangly enough)

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    Lynel
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    Make sure you set a tile warp up for the room that you want to use and give about 5000 seconds. All you have to do is pick a tile warp for the time warp and when the time is up, the player/Link will go to that selected screen. It's rather easy to do than you think it is. :p
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    Wizrobe JayeM's Avatar
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    Thanx loads, guys! The update is finished now.
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    Lynel Nick's Avatar
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    Originally posted by Qusetonui
    Make sure you set a tile warp up for the room that you want to use and give about 5000 seconds. All you have to do is pick a tile warp for the time warp and when the time is up, the player/Link will go to that selected screen. It's rather easy to do than you think it is. :p
    Hmm.... I thought that was for automatic sidewarps. It's seemed to work everytime when I've used a sidewarp for that.

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    Octorok
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    I'm pretty sure it is sidewarp, as that's what I've used.


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    Wizrobe JayeM's Avatar
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    Hm, mayhaps I should change it?
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    Patra Jigglysaint's Avatar
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    I counted, and every 120 tics is one second, I believe that 540 or somthing would be 5 seconds.
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