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Thread: .it files

  1. #1
    Octorok
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    .it files

    Where can i find them???

  2. #2
    Lynel Dart Zaidyer's Avatar
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    Unfortunately they're pretty hard to come by as far as SNES game ITs go. However I'm working on an essential LttP package that I'm hoping the big ZC sites will host.
    ~Dart Zaidyer

  3. #3
    Wizrobe VEL's Avatar
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    Woo hoo, look at the tektites dance!

    I just think I'd be happier as a pretty lesbian girl. -- Glenn the Great

  4. #4
    Lynel Dart Zaidyer's Avatar
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    AUUUUUUUUUUUUUUUUUUUUUGHHHHHHH

    They're all tainted with "sucky high-pitched resampling". Don't touch them, or they will destroy you!
    ~Dart Zaidyer

  5. #5
    Lynel Zaggarum's Avatar
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    What I would do is go to Zophar's Domain, and check out the loads of SNES spcs they have. Then go to the utilities section and find a program that converts them.
    .:THE SIG:.

    what up? notin? well i might as well leave something to say that if i ain't on for a long time, im bound to come back again

  6. #6
    Lynel Dart Zaidyer's Avatar
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    The only converter available is the one that poisons the samples with high-pitched-ness. I should probably release a tutorial explaining how to fix a poisoned SNES IT sometime.
    ~Dart Zaidyer

  7. #7
    Lynel Nick's Avatar
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    Originally posted by Dart_Zader
    I should probably release a tutorial explaining how to fix a poisoned SNES IT sometime.
    That would be very helpful to me in the near future.

  8. #8
    Wizrobe Teilyr's Avatar
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    High-pitched, eh? That's odd. I used openspc alongside modplug tracker, and the transistions were nearly perfect. If I knew more about music composistion, I'd of made them sound perfect.

    So, what's the problem that you're having?

    As for LTTP it files.. Well, El Oso Verde from OZ already did them, since OZ's been able to use mod files for awhile. Here's a link.

    http://wwf9x.hypermart.net/ozfiles/e..._OpenZelda.zip
    .:. .:. .:. .:. .:.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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