This is a beta and as such could have bugs or other issues. If you encounter any problems using this version of mapmaker, please report in this thread. Please report any crashes or apparent rendering errors.
This is a beta and as such could have bugs or other issues. If you encounter any problems using this version of mapmaker, please report in this thread. Please report any crashes or apparent rendering errors.
"If I find in myself a desire which no experience in this world can satisfy, the most probable explanation is that I was made for another world." - C.S. Lewis
"Hypocrisy is wrong, but a society which decides to live up to its standards by not having any is worse." - George Neumayr
This is uber off topic, but I noticed that cats have an unnatural attraction towars tuna. I guess I'd better not tell Axel that though.
Anyway, I never really found a need to make a map for my quests. Possibly since I have no quests to make maps of.
The name might be missleading, I'm not jigglypuff.
"...A Bible! A Bible! We have got a Bible, and there cannot be any more Bible."
Second Nephi 29:3
Actually, I think the attraction between cats and tuna is rather natural
"If I find in myself a desire which no experience in this world can satisfy, the most probable explanation is that I was made for another world." - C.S. Lewis
"Hypocrisy is wrong, but a society which decides to live up to its standards by not having any is worse." - George Neumayr
Works fine. Till it crashes.
It seems to have a problem displaying layers, as well.
-C
Could you be more specific? Maybe give an example screenshot? Send me the quest/qsu which is causing the problem?
I tested it with b177 newfirst and it rendered everything properly. That's doesn't mean it's free of bugs, but...
You'll have to give me something more to go on if I'm to find the bug.
EDIT:
I've also just tested with 2nd.qst in order to check that walk-thru doors were showing properly. They do, without causing a crash. BTW, in the next version, I'll put checkboxes for bomb doors and walk-thru doors, so you can choose not to show those types.
In testing 2nd quest, something odd did show up though. MM wasn't rendering the entire dungeon in it's output, despite the fact that the "map" shown on the MM dialog was displayed properly. I'll have to look into that.
"If I find in myself a desire which no experience in this world can satisfy, the most probable explanation is that I was made for another world." - C.S. Lewis
"Hypocrisy is wrong, but a society which decides to live up to its standards by not having any is worse." - George Neumayr
I can't send you the qsu file.
As far as the problem goes- layers do not display on the screens assigned to a Dmap which uses a high level palette... 15 or something. The Dmap is on Map1, and is not shifted.
I have some Dmaps assigned to map 18. When I tell the screenshot maker to go to that Dmap, it displays an empty map, and if i tell it to print it says "nothing to print!" and immediatly crashes. If I go to map 18 manually, however, it prints just fine.
The problem could be a corrupting in the quest file, however- this is the same qst file that wont let me access Map 34 or Map 40 in Zquest without crashing. Until DN can actually receive my emails and check it out, I wont know where the problem is.
-C
If that's the case, I'd consider the quest itself to be the problem until I hear another report.
"If I find in myself a desire which no experience in this world can satisfy, the most probable explanation is that I was made for another world." - C.S. Lewis
"Hypocrisy is wrong, but a society which decides to live up to its standards by not having any is worse." - George Neumayr
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