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Thread: Zelda Classic 1.92 Beta 180

  1. #11
    Lynel Nick's Avatar
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    Re: Zelda Classic 1.92 Beta 180

    Originally posted by Dark Nation
    1. Fixed (I think) the bug with changing the map count.

    5. Mouse Scrolling in the combo list now works again.

    6. QSU export/import works now (this includes the backup feature).
    Yay! Most of the annoying stuff (to me anyway) has been fixed! :)

    As for bugs currently present, I've noticed that in large mode in Zquest, the problem with east shutters showing west shutter tiles is still present. I've also noticed mouse scroll doesn't work in large mode (even though it stays checked in the options).

  2. #12
    Robots in Disguise
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    Actually, the mouse scroll does work. But the position the mouse has to be in is hard coded. The mouse x coordinate has to be between 256 and 319 and the y has to be either 16 or 219. I doubt large mode will make it into the full release (at least not the next full release).

  3. #13
    Wizrobe KJAZZ's Avatar
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    Originally posted by KJAZZ
    And as for the Multiple Bomb thing, maybe a rule could be put in? Or in Initial Data, maybe how many you could lay at once? For example, you could set it, like 2 Max always, or 50% of your max bombs, or 25%, or whatnot..
    Originally posted by Raichu86
    And I think the 3 bombs at once could be an init data field. LTTP allowed 2 at once, so it might be cool to have that option. :)
    Umm..yes. I like my idea better, with the percentages and all. But I still think it should be in the initial data, maybe how many arrows can be on the screen at once too? And if you put the bomb in DN, don't forget super bombs..

  4. #14
    Gibdo texasdex's Avatar
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    I'd like to have Large Mode (i'm assuming that it just doubles the size of the ZC and ZQ window when windowed) because I run at a pretty high resolution so it'd be nice to be able to see the tiny screen.

    Just curious, any plans as to when we're freezing the feature set? I'm not saying that we should hurry and deliver a buggy final release but this version has been in the works for some time now, and we should probably pick some point to stop.

    I'M BAAACK!!

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