Should the Shallow Water and Tall Grass combos have a slow walk trait? In Zelda III, they both had Slow Walk traits, but in Zelda Classic, they do not. The reason why the Slow Walk trait needs to be added to the Tall Grass and Shallow Water is because this causes less confusion and make it feel a bit more like Zelda 3.

This should be an easy thing to code in Zelda Classic compared to *cough*Roc's Feather and Cape*cough*.