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Thread: cutscene help

  1. #1
    Wizrobe *b*'s Avatar
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    cutscene help

    I warp to a screen, using stairs, and the zap fx warp, set the guy, item, room type, and item, but it still dosen't work. can anybody help me?

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    Wizrobe VEL's Avatar
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    --Moved to ZC Quest Editor Help--

    Is the dmap set as a cave or dungeon, and does it have a level # other than 0?

    Woo hoo, look at the tektites dance!

    I just think I'd be happier as a pretty lesbian girl. -- Glenn the Great

  3. #3
    Wizrobe *b*'s Avatar
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    oops, forgot about this forum, :p, it's the overworld

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    Patra Jigglysaint's Avatar
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    Then move it to another map, and make it not an overworld. You can have a warp to go back if you need to.
    The name might be missleading, I'm not jigglypuff.


    "...A Bible! A Bible! We have got a Bible, and there cannot be any more Bible."
    Second Nephi 29:3

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    Wizrobe *b*'s Avatar
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    so, I just put in a number. does it matter what number?

  6. #6
    Octorok
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    It simply must have a level # greater than 0, a non-overworld dmap type, a guy, and a string. Then, it works. So if this is a cutscene, make the dmap a dungeon or cave and make the level # greater than 0.


    If vegetarians eat vegetables, what do humanitarians eat?

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    On top of the world ShadowTiger's Avatar
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    Try a level # of 80 - 140. These did wonders for me.

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    Wizrobe *b*'s Avatar
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    for some reason, the cutscene stopped working. I put in the intro movie, and the title screen, then, the cutscene i origionally had stopped working. can anyone help?

  9. #9
    Wizrobe Teilyr's Avatar
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    Sometimes, the warps have a tendancy to undo themselves for no reason. Go through the motions in ZQ, and make sure your tile/sidewarps aren't broken.

    Also, if you're using pits, make sure the player has ample room to walk. Using the invis Link screenflag, along side character combos really helps with this. Personally, I give the player a specified walking area on layer 0, then place the room design on layer 3.
    .:. .:. .:. .:. .:.

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