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Thread: ok.... how come alll graphic pack but VEL's bs one are so badly put together

  1. #1
    Octorok
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    ok.... how come alll graphic pack but VEL's bs one are so badly put together

    sure the graphics are great but there not at alll ready to be graphic packs there so badly put together

    or is it another ZC 1.92 BETA
    My quest: "Dark Shadows-Legacy of Seph Leslee"


    WHY WONT THEY DIE!!!

  2. #2
    Octorok
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    Well, I haven't dled many, but what do you consider well-put-together?

  3. #3
    Gibdo
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    If you're talking about combo pages, they were made for before combopagelessness. (Big word)


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  4. #4
    Octorok
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    well there's problems is each of them (even VEL's now)
    My quest: "Dark Shadows-Legacy of Seph Leslee"


    WHY WONT THEY DIE!!!

  5. #5
    Wizrobe Teilyr's Avatar
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    You just... deal. If you want them organized, clean them up. :) Give me an example of a tileset that's messed up.

    Edit - Ya know, I just thought.. Are you trying to switch tilesets in the middle of making a quest? If so, good luck man. I switched from NF to R2 back in the early 1.92 days, and I spent the better part of a day rearranging tiles.

    Besides characters, monsters, and guys, ever tile's posistion is variable, so you can't cleanly swith tilesets without redoing screens.
    .:. .:. .:. .:. .:.

  6. #6
    On top of the world ShadowTiger's Avatar
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    Yeah. This is a major problem with quests. Actually,... it isn't as much of a problem, as a hitch. Many times, when moving combos to another area on the combo page to save room or make room, the combos in the screens would also move. That, my friends, is sad. Also, when moving tiles everything would shift like crazy. (Especially when adding the new enemy tiles. I dare you not to say holy S*** after that!)

    We really need some sort of a program thing in ZQuest that would move everything along with our changes. Like when we move a tile (or swap, better yet) it would be recognized on the combo page, and when we move a combo on the combo page it would still be tied to that tile.

    Now who's with me?

  7. #7
    Octorok
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    Yeah, it would be nice in a perfect world, but I doubt making something like that is realistic. There would probably be many mistakes made by that little bit of code and it would be very hard to write. At least, that's what I think.

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    Wizrobe Teilyr's Avatar
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    Eh.. It would really take just 1 REALLY dedicated person to set a standard for how tilesets are layed out. .. and personally, not even I have THAT much free time.
    .:. .:. .:. .:. .:.

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    Lynel Dart Zaidyer's Avatar
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    Most tilesets are designed to be ergonomic, not pretty. However, people seem to be forgetting how to save space with all the recent expansions to everything, and I see more repeated tiles nowadays that shouldn't exist because one is enough. Even more obvious is repeated combos due to the recent switch to combopagelessness.
    ~Dart Zaidyer

  10. #10
    Gibdo
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    Those are there on more of an issue for convenience. I use tiles over and over, or combos more than once, so I don't have to search for the tiles I want. It's just easier the way that people do now, repeating.


    Click the image to visit Complete Zelda Classic

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    Just once more:

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    With that smile cast upon your beautiful face.
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    Say you love me... and tell me nobody could take my place.

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