User Tag List

Page 2 of 2 FirstFirst 1 2
Results 11 to 13 of 13

Thread: Zquest.txt says: Don´t use overhead combos...but why?

  1. #11
    Gibdo
    Join Date
    May 2002
    Location
    A zerg hive
    Posts
    749
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,991
    Level
    14
    vBActivity - Bars
    Lv. Percent
    82.63%
    Overheads are much much easier to use.

    Layers are a bit more tedious, taking up a screen for each one you use.

    The hard part about overheads is they take up the entire tile.

    Layers are usually designed to make everything under them semintransparent. e.g. A waterfall.

  2. #12
    psycho77
    Guest
    Ok this is going to sound really stupid but what exactly is a combo? like what is the definition of a combo? I'm kinda fuzzy on what is a combo and what isn't. We need a glossary for zquest.

    thanks

  3. #13
    Octorok
    Join Date
    Feb 2002
    Location
    Tails Island
    Age
    35
    Posts
    275
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,271
    Level
    12
    vBActivity - Bars
    Lv. Percent
    16.78%
    Read Zquest.txt.
    Sometimes, these things happen in life. And when they do, you've only got three choices...
    ( ) Continue
    ( ) Save + Continue
    (>) Save + Quit
    ---
    Current Quest Progress
    Creating:
    Daylight Savings:
    L-1 complete. Intro partly complete. Overworld up to Desert. Fairy's World complete up to where you get into L-2. L-2 not started.
    Playing:
    Daylight Savings:
    Complete up to L-1.
    The cheat for Daylight Savings can be found here: http://www.geocities.com/supertails2001/DScheat.html

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social