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Thread: 1.92 Heeeeeeeellllllllp!!!!!!!!

  1. #1
    Lynel zora man's Avatar
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    1.92 Heeeeeeeellllllllp!!!!!!!!

    I NEED HEEEEELLLLLP:cry: :cry: :angry: :mad:
    WHEN I TRY TO RUN ZELDA 1.92 BETA IT WILL GET TO ALLOCATING QUEST DATA BUFFERS THEN SAY ERROR.AND WHEN I TRY TO LOAD ZQUEST IT SAYS ALLOCATING DATA AND SAYS ERROR.I HAVE DOWNLOADED EVERY FILE FOR THE DOS VERSION BUT IT WONT WORK WHAT DO I NEED TO DO

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    Wizrobe slothman's Avatar
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    There might be info in another thread about that in the main ZC forum. BTW, unless you are talking about zquest this is probably the wrong forum.
    Exactly, hehehe, D'oh

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    Lynel zora man's Avatar
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    WELL ITS BOTH 1.92 ZELDA AND 1.92 zQUEST.They both get this error
    WORK STUPID GAME WORK

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    Lynel Dark_Xero's Avatar
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    Then why don't you get 163? Or is that what your having problems with? And get it for windows, it should have that fixed.
    If you're reading this, you've gotta be going throguh archives and stuff. Have fun.

  5. #5
    Robots in Disguise
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    If you get an error while allocating buffers, that's usually a sign of memory depletion. How much RAM do you have?

  6. #6
    Lynel zora man's Avatar
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    well it works for my big computer(its one of those new ones)
    but i cant get it to work on my laptop it has 8mb of ram other zelda games work but you cant veiw the map because the crappy 8mb of ram

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    Wizrobe VEL's Avatar
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    8MB is not enough, I think you need at least 40MB (I know 32MB isn't enough).

    Woo hoo, look at the tektites dance!

    I just think I'd be happier as a pretty lesbian girl. -- Glenn the Great

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    Lynel zora man's Avatar
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    noooooooo noooooooo oh well I will just get a ram upgrade its gonna cost a bundle though it needed an upgrade anyway having zelda 1.92 will be worth it.

  9. #9
    Death Knight MottZilla's Avatar
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    Achievements It's over 9000!
    Yes, 40mb of ram seems to be required now, atleast with the windows version. But even my pentium 100mhz had 40mb of ram :p

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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