User Tag List

Results 1 to 8 of 8

Thread: Is it that hard...?

  1. #1
    Keese
    Join Date
    Jun 2002
    Posts
    69
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    959
    Level
    10
    vBActivity - Bars
    Lv. Percent
    73.83%

    Is it that hard...?

    I'm just asking if making making Zelda Quests is really as hard as I would expect it to be. I've been reading the tutorial on the ZC website and it doesn't look too hard as long as I refer back o it every so often.
    This world will never be cleansed of Evil . The ironic truth of it all is that Good would not exist without the contrast of Evil :angry:.


    Now, I will rise to his side. I am ready to be his son. He is coming, and all the chaos of hell follows in his wake. All that stand in his way... will DIE :sb:!

    ------------------------------------------------------------------------------------------------
    Current Project: JTTFCOTE

    Estimated completion:

    Overworld: 4%
    Dungeons: 1= 1% 2-9= Not started
    Overall Completion: 2%
    Not much, is it?

  2. #2
    Wizrobe JayeM's Avatar
    Join Date
    Feb 2001
    Age
    73
    Posts
    2,840
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    2,991
    Level
    17
    vBActivity - Bars
    Lv. Percent
    71.53%
    It's not hard as long as you don't try to dive into advanced techniques before you have the basics down pat. The fact that you're reading the tutorial is a good sign...you'll be an expert before you know it.

    Moving to ZC Editor Help.
    No trees were killed in the sending of this message.
    However, a large number of electrons were terribly inconvenienced.

  3. #3
    Keese
    Join Date
    Jun 2002
    Posts
    69
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    959
    Level
    10
    vBActivity - Bars
    Lv. Percent
    73.83%
    thx for the encouragement, but I want to ask something that he tutorial never covered... How do you import home-made sprites or new tile-sets into the game? and how do you say wht they do (ie: how would you make a home-made monster sprite into the game and make sure the editor registers it as a monster?
    This world will never be cleansed of Evil . The ironic truth of it all is that Good would not exist without the contrast of Evil :angry:.


    Now, I will rise to his side. I am ready to be his son. He is coming, and all the chaos of hell follows in his wake. All that stand in his way... will DIE :sb:!

    ------------------------------------------------------------------------------------------------
    Current Project: JTTFCOTE

    Estimated completion:

    Overworld: 4%
    Dungeons: 1= 1% 2-9= Not started
    Overall Completion: 2%
    Not much, is it?

  4. #4
    Wizrobe JayeM's Avatar
    Join Date
    Feb 2001
    Age
    73
    Posts
    2,840
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    2,991
    Level
    17
    vBActivity - Bars
    Lv. Percent
    71.53%
    We can't create new enemies yet, just edit the tiles for the old ones. Go to Quest-->Tiles and find the sprite you want to change. Click Grab and grab the new sprite from your file that has the new sprite on it. Or you can just edit the tile in ZQ.
    No trees were killed in the sending of this message.
    However, a large number of electrons were terribly inconvenienced.

  5. #5
    Wizrobe *b*'s Avatar
    Join Date
    Jul 2001
    Location
    The World
    Age
    37
    Posts
    4,491
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    7,204
    Level
    25
    vBActivity - Bars
    Lv. Percent
    93.49%
    ok, 1st, you draw the tile you want to use in ZQuest, under the tiles area. when you have a tile you want, you pressok and done, to get out of the tile editor. then you go tho the coloumn to the right, and right click on a tile. in thins box, you can say where you want link to ba able to walk on it (pink fill area next to tile), what portion uses another Cset (the light blue fill area next to the pink area, aslo called Walk Flags), what you want the tile do "do" (you be able to swim on it, have it shoot fireballs, warp you to another screen, ect., ect.,), define what tile sit uses for animation (a little advanced here),and most importantly, how fast you want the animations to move. after you set what you want it to "do", you satrt making your (hopefully) great quest!

  6. #6
    Keese
    Join Date
    Jun 2002
    Posts
    69
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    959
    Level
    10
    vBActivity - Bars
    Lv. Percent
    73.83%
    k, but when will it be possible to make new enemies as well?
    This world will never be cleansed of Evil . The ironic truth of it all is that Good would not exist without the contrast of Evil :angry:.


    Now, I will rise to his side. I am ready to be his son. He is coming, and all the chaos of hell follows in his wake. All that stand in his way... will DIE :sb:!

    ------------------------------------------------------------------------------------------------
    Current Project: JTTFCOTE

    Estimated completion:

    Overworld: 4%
    Dungeons: 1= 1% 2-9= Not started
    Overall Completion: 2%
    Not much, is it?

  7. #7
    Octorok
    Join Date
    May 2002
    Age
    33
    Posts
    204
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,237
    Level
    12
    vBActivity - Bars
    Lv. Percent
    2.65%
    Yeah... Custom Bosses.But don't go in to them just yet.If ya really want to there's a thread showing you how to make custom bosses.

  8. #8
    Wizrobe The Savior's Avatar
    Join Date
    Aug 2001
    Location
    Minnesota
    Age
    36
    Posts
    3,351
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    3,439
    Level
    18
    vBActivity - Bars
    Lv. Percent
    83.01%
    Nobody knows when that will be possible.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social