how do i i make an item that looks like its there but link can only go through it? and how do i add new items in my game that i made custom? how do i make a chest for items? how do i add enemy s to my game that i made custom?
:flushtoilette:
how do i i make an item that looks like its there but link can only go through it? and how do i add new items in my game that i made custom? how do i make a chest for items? how do i add enemy s to my game that i made custom?
:flushtoilette:
Link 182
-------------
Upcoming Quests-
Zelda: Quest of the seven keys(name due to change)
make a tile that looks like the item, and put it as a grass tile.
the only way to make customitems is custom tiles
same for enemies
how do i put it as a grass tile?
Link 182
-------------
Upcoming Quests-
Zelda: Quest of the seven keys(name due to change)
To make a chest:
1. Make 2 tiles, chest locked, and chest open
2. Make those into combos. The closed chest needs to be fully unwalkable and set to type "slash", and the open chest needs the bottom half walkable, and the top half unwalkable.
3. Place the locked chest combo in the room you'd like it
4. Set the room type to "Special Item" and the Sp. Item to the object you'd like to place in the chest
5. Place an "Armos > Item" flag on your locked chest. (Don't ask why, just do it)
6. Set the under combo in that room to the open chest combo
7. All done, but make sure you dont have cutable bushes or pushable blocks in that room, as they'll leave open chests underneath them
Immortal Warrior - "He who pallete cycles extremly well"
MattEvansIW: call me Satan
SmarterChild: Hmmm... I don't think Satan is a real name.
MattEvansIW: you think to much bitch
SmarterChild: Hey hey, take it easy Jesus.
AWAKENING OF DARKNESS 6th BETA (2nd PUBLIC BETA) (1 level demo)
Get your copy now...
how do i set the tile as a grass one and how do i change it to slash and walkable, unwalkable, ect....
Link 182
-------------
Upcoming Quests-
Zelda: Quest of the seven keys(name due to change)
Well. If you right click on a combo. You can set the combo type in the big selection box. The Walkabiltiy of a tile is determined by the color of the 4 squares in the first small box at the top of the dialogue. Pink = Unwalkable, Grey = Walkable. The color of each quarter of the square changes when you click on it, thus walkability of each quarter is toggled on and off. For the chests, you want the locked one to be set so it is all unwalkable (ie click all 4 quarters so as they become pink) and for the open chest do that to the top half of the tile
Immortal Warrior - "He who pallete cycles extremly well"
MattEvansIW: call me Satan
SmarterChild: Hmmm... I don't think Satan is a real name.
MattEvansIW: you think to much bitch
SmarterChild: Hey hey, take it easy Jesus.
AWAKENING OF DARKNESS 6th BETA (2nd PUBLIC BETA) (1 level demo)
Get your copy now...
This is not the right forum for this question. You want the Zquest editor help forum.
People have been making threads in the wrong forums lately. If push comes to shove, somthing will have to be done.
The name might be missleading, I'm not jigglypuff.
"...A Bible! A Bible! We have got a Bible, and there cannot be any more Bible."
Second Nephi 29:3
Making custom enemies is hard and need some skill in zquest.
And from what I've seen you have not the right skill to make this. You should try to practice warping and the use of dmaps to solve such a hard thing as custom enemies...
Before trying that, study the tutorial!
Nice to see you again
There are currently 1 users browsing this thread. (0 members and 1 guests)