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Thread: why do dmaps suck at life?

  1. #1
    Octorok
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    why do dmaps suck at life?

    a few questions:
    heres my prob, i have my start screen, and my overworld on the same map, but separated into 2 different dmaps to have 2 different midis play. this worked, until i warped off the overworld to a different map, then came back...when i did, it played the midi from the start screen dmap instead of the one selected for it

    so, does the start screen (initial start point foor the quest) have to be on dmap 0?

    also, why does my dmap list occasionally get rid of "0" and make whatever was on "0" become dmap "1" and thus push everything forward on the list?
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  2. #2
    Patra Starkist's Avatar
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    The initial start screen is on map 0. However if you check the 'Continue Here' box on a dmap you will continue from there after you reach it and quit.

    As for the other problem, I hae no idea.
    "Come now, and let us reason together, saith the Lord..."
    "In the name of the best within you, do not sacrifice this world to those who are its worst."

  3. #3
    Wizrobe C-Dawg's Avatar
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    SirW, I had that problem with the first 192 occasionally. Sometimes, totally at random, the Quest editor would push the numbers of all the Dmaps up by one in the Dmap selection window. It never affected gameplay, though, so just go by your Dmap titles and not numbers when you design with them.

    -C

  4. #4
    Octorok
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    ya, i just recently learned the power of naming DMAPs..
    QUEST FOR TUSSIN!!
    download beta now
    http://www.zelda-gaming.com/acz/uploads/TUSSIN.zip

    The home of Tussin
    www.thinkingimpaired.com


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