I was inspired by the ML vs Desc off-topic discussion to challange you ZeldaClassic designers : what's the highest number of tile warps to different locations you can put on one screen, and that will warp to another screen using (at most) a longer-than normal blackout?
Seems to me that the max is four; three would be pit warps to a three-way warp as normal, and the last would be a stair warp to the side of the three-way room with a convayer and barriers to force the player into the side warp.
Possibly you could include more by "daisy-chaining" three-way warps... anyone got some ideas?
-C