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Thread: My friend ZSNES

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    Wizrobe C-Dawg's Avatar
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    My friend ZSNES

    Warlock blessed me with his tiles and tuteledge awhile ago, and I'm happy to say that SD3 tiles are falling to my mouse left and right now that I can get the pallettes right out of the game. Neehaw! I finished ripping Sub-Zero Snowfield tonight, though I havnt spent any time rearranging Csets to account for enemies that use Cset 9 and the like.

    Anyway, I've got a problem. ZSNES doesnt seem very stable in 8-bit VESA2 mode. It crashes randomly, and this is a problem i've never had with 16-bit mode. Anyone have some pointers on how to avoid this? Its annoying to try and take shots of all tiles only to have ZSNES crash on ya.

    -C

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    Patra Menokh's Avatar
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    ZSNES crashes on me all the time. I have just learned to live with it and hope it doesn't crash right before I take the picture.
    It's anoying, but what can ya do?
    "The minority, the ruling class at present, has the schools and press, usually the Church as well, under its thumb. This enables it to organize and sway the emotions of the masses, and make its tool of them."
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    Patra Jigglysaint's Avatar
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    Okay, before I say anything, I'm in the Zquest editor forum, right? This topic talks about tile ripping right? Okay, now I can move it to the Developer's exchange where all other tile-ripping is talked about
    The name might be missleading, I'm not jigglypuff.


    "...A Bible! A Bible! We have got a Bible, and there cannot be any more Bible."
    Second Nephi 29:3

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    Wizrobe C-Dawg's Avatar
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    Fair enough. But ZSNES NEVER crashed in 16 bit mode. Whats it doing crashing in 8 bit?

    -C

  5. #5
    Wizrobe KJAZZ's Avatar
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    ZSNES never crashes for me. Not once. Don't know what your problem is..

    But hey! I want Warlock's tiles...I had a demo of them before you even were a member, Consarn it!

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    Wizrobe C-Dawg's Avatar
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    Well, you can ask him for the pass. I intend to release the tiles publically once i get the rest of the SD3 tiles ripped... and hopefully help Guitar with the CT ones too. Im second guessing using FF6 overworld tiles though, because they're so dark and gloomy in comparison to both other tilesets... might go with FF4 or 5.. hmm

    -C

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    Wizrobe GuitarmanTim's Avatar
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    You could just play to where you wanna be in 16bit mode, then switch to 8bit mode and take da snaps, then switch back to 16bit mode, but that is alot of work. My ZSNES never crashes in any mode, infact, it never really crashes at all.

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    Wizrobe K-Teclis's Avatar
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    It never crashes but the LttP r** is... well it shows no weather effects!!
    Nice to see you again

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    Wizrobe GuitarmanTim's Avatar
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    Originally posted by K-Teclis
    It never crashes but the LttP r** is... well it shows no weather effects!!
    then you don't have it set to VESA 1 or VESA 2 mode, only those show special FX.

  10. #10
    Patra Menokh's Avatar
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    C, go to www.zsnes.com and download the DOS version. They actually do still maintain the DOS version. It supports all the stuff the old version available on Darth's site does but is more stable. I downloaded it yeaterday becuase Breath of Fire wouldn't run in the old version.

    It still allows 640x480x8bit vesa2 mode for ripping tiles.
    "The minority, the ruling class at present, has the schools and press, usually the Church as well, under its thumb. This enables it to organize and sway the emotions of the masses, and make its tool of them."
    -Albert Einstein

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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