I was wondering how you could create Day/Night effects with pallete cycling. I heard that's what VEL is doing. My problem is, I cannot fade all 3 CSets, I can only fade 1 of them. Does anybody know how?
No you're not. You just need multiple Dmaps for each Dmap of your overworld.
-C
Why would you do that? Make sure that you're always on the same level pallette when you move between screens.Originally posted by Raichu86
But if one side warps from one dmap to another, and the dmap they sidewarp to uses a different pallete, things would look crappy.
-C
Because I have music in town and music outside of town. The way I make the music change is with a side warp. Now, if I only use different dmaps for my overworld to change the day/night, then what if the warp out of town tries to convert to the day pallete? If the pallete you're currently on is night, it will look screwed up, because the screen will black out all weird.
Do you actually plan to use all other 63 maps for other stuff? I don't think so. Just export the map (they export individually) and import it into a blank map. Then make new DMaps for them. Doesn't take that much...
People who think they know everything are very irritating to those of us who do.
Totally a valid concern. Dealing with stuff like that means you either have to live with some triggers being semi permentant, which isnt so bad, or you could design around them. For instance, have trees grow differently at night and change what sort of secrets are availiable.
-C
There are currently 1 users browsing this thread. (0 members and 1 guests)