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Thread: Okay... last Descendant "update"

  1. #1
    Patra plith's Avatar
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    Okay... last Descendant "update"

    From now on, I'll just stick all my updates for Descendant on the new site I've created for it at http://phantom5.netfirms.com

    And don't complain that it's a crappy site. I know it is. I'll make a better layout later, if I feel it's necessary. And yes, I'll change the colors at some point to make it more readable. Until then, you can go there to get a progress update and see some nice new screenshots. I'll probably update the page each weekend if I can.

    And that's it.
    People who think they know everything are very irritating to those of us who do.

  2. #2
    Wizrobe Raichu86's Avatar
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    What a crappy layout, make a better one! *whine*

    jk

    I'll check it out every now and then to see what's new. :)

  3. #3
    Wizrobe Foxx's Avatar
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    Holy crap, how'd you make that gigantic two-headed griffin-looking thing?

    --------------

    "Do not mess with me; you have NO idea who you are dealing with. Those who DO know me know that I am not one with whom to tangle." -- Master Hacker/Dark Nation

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  4. #4
    Patra plith's Avatar
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    Chimera, actually.

    You must've missed that nice big thread when I first showed that picture. Got a lot of noise with that one. It's just a custom boss; all it does is spit fire at you while some molblins occaisionally attack as well. All in all, it takes up 16 screens, including 3 different layers for different stages of the boss and the screen for once the boss is beaten.
    People who think they know everything are very irritating to those of us who do.

  5. #5
    Octorok
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    Like what I see.

  6. #6
    Murana Wolford DarkFlameWolf's Avatar
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    *yawns* let's see some NEW screens now. j/k
    "If anybody says him/her/it without defining what they're talking about, the conversation is automatically about my p.e.n.i.s. :-D" - Wild Bill
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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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