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Thread: Idea for a quest

  1. #1
    Wizrobe Tygore's Avatar
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    Idea for a quest

    You start out with 16 Heart Containers, have nearly every weapon/item, and a lot of Magic. Extremely nonlinear, and has eight dungeons of about equal difficulty (hard :) ) The final dungeon is EXTREMELY long- and hard!

    Whaddya think? I'm planning on making episode 2 of The Tygore Chronicles just that.
    Oh, if you want it to be possesive, it's just "i-t-s"; but if you want it to be a contraction then it's "i-t-apostrophe-s"... scallawag.

  2. #2
    Gibdo Praethus's Avatar
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    Sounds interesting.
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  3. #3
    Gibdo
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    Hey it never hurts to try give it a shot.

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  4. #4
    Wizrobe K-Teclis's Avatar
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    Seems to be hard right?
    Well sure that would be cool!
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  5. #5
    Gibdo MagmaLord's Avatar
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    Cool Interesting...very very interesting...

    Hmmm... ok, a non-linear game where you start with practically everything. Only problem is that if it is going to be hard that would limit your enemy usage somewhat, because the red and blue octorocks, moblins, and goriyas aren't that difficult. And the keese, the zols, and the gels are too easy. If you are going to do this then maybe you should try starting the player with the weakest items if there are more then one of the item, example wooden sword, magic shield, or no shield, blue candle, wooden boomerang. Sounds interesting.
    I am watching you...ALWAYS. The Magma Lord

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  6. #6
    Octorok
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    Sounds kind of bass ackwards to me.

    But don't let that stop you.

    EDIT: I do love your use of the word non-linear though. That's my favorite type of quest.


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  7. #7
    Wizrobe J.J. Maxx's Avatar
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    Too bad we can't make a quest where you start out with everything and you have to go around and give everything back. Instead of picking up items you drop them. *lol*

  8. #8
    Wizrobe DarkDragoonX's Avatar
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    I think it's a great idea.
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  9. #9
    Wizrobe Tygore's Avatar
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    Re: Interesting...very very interesting...

    Originally posted by MagmaLord
    Hmmm... ok, a non-linear game where you start with practically everything. Only problem is that if it is going to be hard that would limit your enemy usage somewhat, because the red and blue octorocks, moblins, and goriyas aren't that difficult. And the keese, the zols, and the gels are too easy. If you are going to do this then maybe you should try starting the player with the weakest items if there are more then one of the item, example wooden sword, magic shield, or no shield, blue candle, wooden boomerang. Sounds interesting.
    Actually, with the right room conditions, kesse can be VERY difficult...
    Oh, if you want it to be possesive, it's just "i-t-s"; but if you want it to be a contraction then it's "i-t-apostrophe-s"... scallawag.

  10. #10
    Gibdo
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    Really?
    How?
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