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Thread: Zelda Classic 1.92 Beta 152

  1. #1
    Robots in Disguise
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    Zelda Classic 1.92 Beta 152

    What's new in this version:

    1. Fixed combo flipping bugs. Combo displays correctly when flipped while using a cset2. Also, the walk flags and cset2 flags flip with the tile now.

    2. Fixed (I hope) the bug where enemies would not show up sometimes.

    3. Added new map stuff to dmaps. Click on the edit maps button when you are editing a dmap to access it. However, this isn't quite complete yet (on the ZQuest side). When you close the map chooser dialog, you will be back to the dmap chooser dialog instead of the dmap editor dialog. This should be fixed in the next beta. Also, anything you did on the dmap editor window might not be saved if you make changes and click on the edit maps button instead of the ok button.

    4. Fixed the gohma bug.

    5. Fixed (I hope) the bug where levels above 32 would have glitches (especially regarding information that is saved into the save file).

    I'm sure that the bug that previously was corrupting quests that had exactly 256 combos is still around. I think it's a roaming bug, though, so something else may trigger it now. You might want to turn on the auto-backup feature.


    Anyway, here are the files:

    Zelda Classic 1.92 Beta 152 for DOS
    +zelda.exe
    +zquest.exe

    Zelda Classic 1.92 Beta 152 for Windows
    +zelda-w.exe
    +zquest-w.exe


    Here's the support archives:

    Zelda Classic 1.92 Beta 147+ Support Archive
    +1st.qst
    +2nd.qst
    +3rd.qst
    +new enemy tiles.pdf
    +new.til
    +newfirst-fixed.qst
    +zelda.dat
    +zgp.dat
    +zquest.dat

    Zelda Classic 1.92 Beta 144+ Windows Support Archive
    +alleg40.dll


    You will also need to download this file (if you didn't download it for beta 150):

    Zelda Classic 1.92 Beta 150 NewDefault patch
    +zgp.dat

  2. #2
    Misanthrope Daarkseid's Avatar
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    Achievements It's over 9000!
    The minimap feature doesn't entirely work for overworld maps; it will display the first map you made, but since an item map isnt' acknowledged when picking it up in an overworld Dmap, it won't switch the first map to the second. It works in dungeon type Dmaps. Haven't tried cave or BS-overworld types. EDIT: works in caves, not in BS-overworld.


  3. #3
    Robots in Disguise
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    I know that the second map will never show up for overworld or bs overworld types. Not really a bug, just a design concern. Any other bugs?

  4. #4
    Robots in Disguise
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    Oh. Another thing I fixed that I forgot to mention:

    6. Fixed the Alt-key bug in the game engine. That should be the last of the port-related bugs.

  5. #5
    Murana Wolford DarkFlameWolf's Avatar
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    Danke, more things to test. ^_^
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  6. #6
    Robots in Disguise
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    Just remembered another bug fix.

    7. Constant moving traps now obey walk flags on layers 1 and 2.


    Now, if there aren't any new major bugs found in beta 152, I will concentrate on trying to remove combo pages altogether. This will probably be the greatest single change since combo animation.

  7. #7
    Misanthrope Daarkseid's Avatar
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    Achievements It's over 9000!
    Originally posted by Dark Nation
    I know that the second map will never show up for overworld or bs overworld types. Not really a bug, just a design concern. Any other bugs?
    Alright, I was under the previous impression that it would work in Overworlds, but I guess not.

  8. #8
    Robots in Disguise
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    I mean, I *guess* I could make it work for overworld types. Don't think it would be too hard. However, at the moment (unless/until we get customizable subscreens), the secondary large map would never show up, since the large map is replaced by the triforce when you are on an overworld.

  9. #9
    Patra Cyclone's Avatar
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    Geez, DN, we've been having a ball updating the beta reports thread this time around. I first edited DC's thread to add #6, then he added #7.

    Cyclone
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  10. #10
    Robots in Disguise
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    Well, the beta 153 thread will look something like this...

    "There's new stuff in this beta. I programmed it; you find it."


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