Okay, in 1.90, no matter HOW cramped the screen walking space got, the game always forced the number of enemies for that screen to appear somewhere on that screen. Regardless if they appeared on top of each other. Now, with these new betas. If it can't find enough room to place those enemies, it simply doesn't have them appear at all. Which pisses me off. And I'd rather NOT set all the enemy flags for every screen for all the maps in all my quests. (when I update them, that is.) Its just annoying. Can you fix this and make it back like how it was and make the enemy placement flags OPTIONAL rather than a requirement, as it is now.