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Thread: dungeon edges

  1. #1
    Keese
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    dungeon edges

    Normally link would go under the edge of a dungeon screen, right? Well, why doesn't he always?

    I have a quest with open edges and it has to looks like link walks normal but he'll go under the edge. Or(more common with me) link goes over the edges meaning even in a door and that looks really stupid.

    Can you control the way link walks to the next screen without he would walk over the edge?????????????
    I, Zeldasaver, am still using the 1.90 version of ZQuest so don't reply saying to download the newer beta or give me info about the new beta coz I won't download it coz I can't use it on my comp.

  2. #2
    How many licks to get to the center Chris Miller's Avatar
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    When you make your dmap, there are 4 types you can use.

    1. Dungeon(Link walks under the edges)
    2. Cave(Link walks over them.)
    3. Overworld(over)
    4. BS-Overworld(over).

    If you want a dungeon with no doors, use Cave. If you want one with them, use dungeon.
    P.S. Trying to use doors with Cave only results in a great deal of cursing.
    You can use doors with Cave if you want to draw them and use secret combos and layers, but it's a lot of work.

    Download Lands of Serenity today! You will be knocked comatose by its sheer awesomeness.
    The Titan's Quest, best played in the bathroom as the excitement can be somewhat...overwhelming.





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  3. #3
    Lynel Immortal Warrior's Avatar
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    You also need a level number over 0 for those dngn door lintels to be over Link, if you forget that, dungeons will act like caves
    Immortal Warrior - "He who pallete cycles extremly well"

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