User Tag List

Page 1 of 2 1 2 LastLast
Results 1 to 10 of 13

Thread: Beta 150 Progress...

  1. #1
    Robots in Disguise
    ZC Developer
    Dark Nation's Avatar
    Join Date
    Mar 2000
    Posts
    5,401
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    7,660
    Level
    26
    vBActivity - Bars
    Lv. Percent
    62.11%

    Beta 150 Progress...

    1. Added a test feature to ZQuest (under the Quest menu). All it does is run Zelda, so you need to save before you use it or you won't see your changes. Also, in the DOS version (haven't tested the Windows version yet), when you come back from testing, the menu is blacked out and mouse movement is jerky. No idea why. If I can't get this problem licked soon, I'll take it back out.

    2. How best to describe this... Um... Just look at the pic, I guess...


    (nam)

    Note:
    -No, that's not 16 or 24-bit, it's still 8-bit color (using a translucency table).
    -I haven't tested it with palette cycling, but I bet it won't work right. Colors that cycle probably won't appear to cycle any time they go under a translucent layer.
    -No, the fog isn't scrolling. It's stationary.
    -No, that's not an environmental effect, it's a layer. In fact, if you walk under the archway, it will cast a shadow on you.
    -No, I don't want you telling anyone about this. This is probably not a production feature and will most likely not be given to the custom quest contest participants as it is still buggy. For instance, when the image is the size of your screen, the colors look a little odd. However, just for your enjoyment, I will probably stick it in beta 150 to get your opinions. I will have to make a different version for the custom quest people, though, I suppose.

    3. Working on custom dmap minimaps.

  2. #2
    Patra Warlock's Avatar
    Join Date
    Feb 2000
    Location
    Eternal Nothingness
    Age
    41
    Posts
    9,018
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    7,113
    Level
    25
    vBActivity - Bars
    Lv. Percent
    79.19%
    Achievements It's over 9000!
    OMG that is so cool!!!

  3. #3
    Wizrobe VEL's Avatar
    Join Date
    Feb 2000
    Location
    K-Town
    Posts
    3,405
    Mentioned
    144 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    6,472
    Level
    24
    vBActivity - Bars
    Lv. Percent
    76.59%
    That looks really cool!

    Woo hoo, look at the tektites dance!

    I just think I'd be happier as a pretty lesbian girl. -- Glenn the Great

  4. #4
    Misanthrope Daarkseid's Avatar
    Join Date
    Jan 2001
    Location
    Portland, OR
    Posts
    9,433
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    5,638
    Level
    23
    vBActivity - Bars
    Lv. Percent
    33.68%
    Achievements It's over 9000!
    My god that is neat... even if its destined to wind up like another lantern feature...

  5. #5
    Wizrobe KJAZZ's Avatar
    Join Date
    Feb 2001
    Location
    Within the Internet
    Age
    36
    Posts
    3,348
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    3,526
    Level
    19
    vBActivity - Bars
    Lv. Percent
    4.03%


    COOL!!!

  6. #6
    Patra Cyclone's Avatar
    Join Date
    Apr 2001
    Location
    Between a rock and a hard place.
    Age
    43
    Posts
    8,311
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    4,607
    Level
    21
    vBActivity - Bars
    Lv. Percent
    38.2%
    Looks nice, but I don't wanna give it to my group unless it's perfectly stable (or even close). So I might pass up this one for the group based on how this goes.

    Can the other two items (1 and 3) be posted outside?

    Cyclone
    -----
    "This generation will run the country someday, unfortunately. Maybe we will get lucky and they will all stay bums." - Starkist
    -----
    Meh... sleep is for the weak. [goes back to sleep] - inori :rofl:
    -----
    You have a lot of people quoted in your sig. But not me. Thank you. - Tygore
    -----
    I got a brother who knows about this place... he can pass on the message if something ever happened to me. Then you'll all know when to rejoice. - Daarkseid

  7. #7
    Gibdo
    Join Date
    Feb 2001
    Location
    Holland
    Posts
    577
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    971
    Level
    10
    vBActivity - Bars
    Lv. Percent
    80.15%
    That looks really cool

    I know (from experience) that 8bit translucensy (sp?) can produce some weird color effects, but on the other hand, some could make interesting effects with that.
    Also using the 14th cset (reserved for bosses) for some extra colors can also help making it look better. That could also slow the game down on the other hand...

    Anyway, when you do try to switch to 16bit graphics, I suggest you make it a quest rule. Palette cycling doesn't work then obviously (but it isn't used anymore very often, is it?), but the number of csets can be increased to an infinite number.

    Anyway, I would like to know how the custom minimaps work. Do they look like the z3 maps? If so, it would be best to activate them using the map key (like the big overworld maps).

  8. #8
    Lynel Dark Dude's Avatar
    Join Date
    Apr 2000
    Location
    SCI, USA
    Age
    38
    Posts
    1,695
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,353
    Level
    12
    vBActivity - Bars
    Lv. Percent
    50.08%

    Re: Beta 150 Progress...

    Originally posted by Dark Nation
    1. Added a test feature to ZQuest (under the Quest menu). All it does is run Zelda, so you need to save before you use it or you won't see your changes. Also, in the DOS version (haven't tested the Windows version yet), when you come back from testing, the menu is blacked out and mouse movement is jerky. No idea why. If I can't get this problem licked soon, I'll take it back out.
    I was sort of doing this earlier. I was making the quest in ZQUEST then alt+ctrl+esc and opened zelda.exe, but then zelda.exe didn't have any sound, so my question is, when using the test feature, will zelda.exe have sound? Also, this would elminate my need for extra sprite palletes for dark rooms because you could just put a black translucent layer over it to make the sprites darker, right?

  9. #9
    Gibdo texasdex's Avatar
    Join Date
    Mar 2001
    Location
    The Attic. far away from texas
    Age
    39
    Posts
    793
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,253
    Level
    12
    vBActivity - Bars
    Lv. Percent
    9.27%
    Well if you do put that in 150 be sure to send a quest with it, so we don't have to figure out how to do it on our own. That looks really cool

    I'M BAAACK!!

  10. #10
    Wizrobe fatcatfan's Avatar
    Join Date
    Jan 2001
    Location
    Tir-na Nog'th
    Age
    46
    Posts
    4,361
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    5,884
    Level
    23
    vBActivity - Bars
    Lv. Percent
    77.08%
    how is the translucency specified? on a per-layer basis? such as:

    layer 3 map:
    layer 3 screen:
    layer 3 alpha:

    "If I find in myself a desire which no experience in this world can satisfy, the most probable explanation is that I was made for another world." - C.S. Lewis

    "Hypocrisy is wrong, but a society which decides to live up to its standards by not having any is worse." - George Neumayr

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social