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Thread: Zelda Classic 1.92 Beta 149

  1. #1
    Robots in Disguise
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    Zelda Classic 1.92 Beta 149

    What's new/fixed in this version:

    1. Added a breakable shields rule. Old quests have this enabled by default. With if off, you can't break darknut shields with the hammer anymore.

    2. Potions now restore magic, too.

    3. Magic refilling is 4 times as fast now.

    4. Fixed the zoras. When I fixed the new enemy tile animation code, I broke the zoras. They became very... fast.

    5. Fixed the range on the super bomb for triggering bomb and super bomb flags. Now, If the inner smoke patterns hit the flag, it will trigger. Before, the very center smoke pattern hat to hit the trigger.

    6. Fixed the "no subscreen" quest rule. Now, the subscreen won't activate when you hit the "start" button and there is no black border on the game field when you activate the menu.

    7. Fixed (for real, this time, I hope) the bug where Link would sometimes freeze for an intro string and would stay frozen.

    8. Fixed (again, for real, this time, I hope) the bug where intro strings would show up more than one time (it might show up again if you enter a DMap a second time).

    9. Fixed string linking where the correct string is displayed now instead of just the next string in the list.

    10. Not a biggie, but a small asthetic changeL Now, message strings, intro strings, and dmap titles only display the edit cursor in ZQuest if you are actually editing the string.

    I'm currently checking into the possibility of making it where you can set the compas and continue points for DMaps by holding down Ctrl or Alt and clicking on the grid area. Also, looking into allowing each DMap to have its own custom minimap. If its not set, then the correct minimap (overworld or dungeon) will be used instead.

    Any other thoughts, bugs, enhancement suggestions? Bugs are most important, of course.

    I'm sure that the bug that previously was corrupting quests that had exactly 256 combos is still around. I think it's a roaming bug, though, so something else may trigger it now. You might want to turn on the auto-backup feature.

    Anyway, here are the files:

    Zelda Classic 1.92 Beta 149 for DOS
    +zelda.exe
    +zquest.exe

    Zelda Classic 1.92 Beta 149 for Windows
    +zelda-w.exe
    +zquest-w.exe


    Here's the new support archives:

    Zelda Classic 1.92 Beta 147+ Support Archive
    +1st.qst
    +2nd.qst
    +3rd.qst
    +new enemy tiles.pdf
    +new.til
    +newfirst-fixed.qst
    +zelda.dat
    +zgp.dat
    +zquest.dat

    Zelda Classic 1.92 Beta 144+ Windows Support Archive
    +alleg40.dll


    If you already have the beta 144+ support archive, just download these two files:

    Zelda Classic 1.92 Beta 147 NewDefault patch
    +zgp.dat

    Zelda Classic 1.92 Beta 147 Game Engine Datafile patch
    +zelda.dat

  2. #2
    Patra Cyclone's Avatar
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    That was great timing.

    And...uh...DN, answer my PM.

    Cyclone
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  3. #3
    Wizrobe JayeM's Avatar
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    Is this a bad time to ask about a larger window again? :eyebrow:

    Have you tried loading new1st-fixed in the player and entering a guy cave? I just did, still no strings.
    No trees were killed in the sending of this message.
    However, a large number of electrons were terribly inconvenienced.

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    Wizrobe Overlord's Avatar
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    The custom minimaps would be great, but how about looking into the possibilities of Boss Markers? like in Z3+ where it shows skull for the boss? And Treasure Markers too would be nice..

  5. #5
    Gibdo
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    Originally posted by JayeM
    Is this a bad time to ask about a larger window again? :eyebrow:
    I also would like a larger window...mine looks so small and goes off the screen to the left...

    Can I fix this?
    Um...I guess I'm back...maybe.
    The Pouet Beta is amost upon us!

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    Insert Subject Here

    Originally posted by Dark Nation
    Added a breakable shields rule. Old quests have this enabled by default. With if off, you can't break darknut shields with the hammer anymore.
    I thought thats what the "broken darknut shields" rule does...or does that make them use the broken tiles?

    EDIT: Argh, I misread your post. I thought you meant new quests..not old ones. Argh, I'm an idiot, DN..

    BTW, you might want to make the rule be off by default, but rename it. I haven't checked the beta yet, but if it is called "Can't break darknut shields with hammer" I think you should rename it "Can break Darknut shields with hammer" and turn it off by default, so all the rules are off by default. I think it would make more sense for all of them to be off be default...

    Originally posted by Dark Nation
    Any other thoughts, bugs, enhancement suggestions? Bugs are most important, of course.
    ...

    I still want that screen flag. To recap:

    The screen flag should make it so when you trigger the secret combos on the screen, the shutter opens. I've already gone over the uses of it, but if you really want me to I can explain..

    BTW, what does the "Link Dungeon Pos. Fix" rule do?

  7. #7
    Patra Starkist's Avatar
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    As of beta 148, the sword shooting bug is still around. Swords shoot whether they're supposed to or not.
    "Come now, and let us reason together, saith the Lord..."
    "In the name of the best within you, do not sacrifice this world to those who are its worst."

  8. #8
    Gibdo texasdex's Avatar
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    BUG: In 148 (and i assume this one too) if you have the cont. heart beep off] and lose enough life to start the beep, it sounds for a moment like you are picking up a 5-rupee piece. Doesn't happen in regular mode.

    I'M BAAACK!!

  9. #9
    Robots in Disguise
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    Starkist, send me a sample quest. JayeM, I'm not getting that bug. Send me the exact quest you have that's doing that. Or post a link here. My e-mail is dn_mcg.yahoo.com. Texasdex, it's supposed to do that. It beeps just a little to let you know that you have low health, but doesn't do it continuously.

  10. #10
    Robots in Disguise
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    JayeM, I'm getting that bug with the file you sent me. However, that file has been saved in beta 149, and I suspect another beta or two prior to that. I think that's what's causing the bug: saving it in a beta that had a string problem. Doing so basically purged all the strings in the quest. Try loading a 1.90 quest or redownload the beta 147 support archive and try the quest then. Tell me if you still get that error.

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