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Thread: Zelda Classic 1.92 Beta 147

  1. #1
    Robots in Disguise
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    Zelda Classic 1.92 Beta 147

    Took long enough, huh?

    What's new/fixed in this version:

    1. Finally completed the quest template system. I like it, at least. A new option under the File menu is Quest Templates. This is where you set up your quest templates. These are exported .zqt files. Then, when you select New from the file menu, you can pick what template to start from. The defaults menu will use whatever template you set, as the template filename is saved with the quest now. If you rename the quest template filename, then load a quest that used it, the default menus will fail until you point the quest back to a valid template file. How do you do that? With the template menu in the Quest menu. This is also how you set up a quest template for an older quest you may have. Whether or not a quest has a quest template (valid or otherwise) associated with it has no bearing at all on gameplay.
    2. Fixed the bug where if you had a dmap intro string set and had a guy there with a string and you walked into the room, both would start showing up at the same time. Now, the DMap intro shows up, vanishes after a moment, then the guy string shows up.
    3. Fixed the bug where a DMap intro string might show up twice.
    4. Fixed the bug in ZQuest where the F12 key would turn the vertical flip bit on.
    5. Added string linking. Now, when you edit strings, you can hit a check box to make the string linked to the next string. Then, when you play, after the first string shows up, the a short delay occurs. After that, you hit a button and the second one shows up.
    6. Fixed and tested the expanded strings. Set up a string in slot 259. Worked for both the room string and the pay for info strings.
    7. Fixed problem with some text being garbled (the triangle indicators showing you have more than 3 saved games, the copy indicator for the enemy screen, and the Paused and frames per second indicators, for example).
    8. Removed the feature where tiles would not be saved if you were using the default tileset. While it makes quests larger for original-style ones where you don't edit any tiles, it makes things easier on my end. Plus, it makes it where you don't have to edit a tile just to get the MapMaker to work right.

    FatCatFan, let me know when you get back and I'll send you all the important information about the new file format.

    I'm thinking of going ahead and starting work on combo revamping. When completed, this will eliminate combo pages entirely. I could even double the number of available combos.

    Or, I could hold off on that for another beta or two. Maybe add a few new minor features, like the trigger events that Jigglysaint mentioned or the frame for messages that I had talked about.

    Thoughts?

    I'm sure that the bug that previously was corrupting quests that had exactly 256 combos is still around. I think it's a roaming bug, though, so something else may trigger it now. You might want to turn on the auto-backup feature.

    Anyway, here are the files:

    Zelda Classic 1.92 Beta 147 for DOS
    +zelda.exe
    +zquest.exe

    Zelda Classic 1.92 Beta 147 for Windows
    +zelda-w.exe
    +zquest-w.exe


    Here's the new support archives:

    Zelda Classic 1.92 Beta 147+ Support Archive
    +1st.qst
    +2nd.qst
    +3rd.qst
    +new enemy tiles.pdf
    +new.til
    +newfirst-fixed.qst
    +zelda.dat
    +zgp.dat
    +zquest.dat

    Zelda Classic 1.92 Beta 144+ Windows Support Archive
    +alleg40.dll


    If you already have the beta 144+ support archive, just download these two files:

    Zelda Classic 1.92 Beta 147 NewDefault patch
    +zgp.dat

    Zelda Classic 1.92 Beta 147 Game Engine Datafile patch
    +zelda.dat

  2. #2
    Wizrobe KJAZZ's Avatar
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    Added string linking. About 75% done. Now, when you edit strings, you can hit a check box to make the string linked to the next string. Then, when you play, after the first string shows up, the a short delay occurs. After that, you hit a button and the second one shows up.
    75% done? Eh?

    I'm thinking of going ahead and starting work on combo revamping. When completed, this will eliminate combo pages entirely. I could even double the number of available combos.

    Or, I could hold off on that for another beta or two. Maybe add a few new minor features, like the trigger events that Jigglysaint mentioned or the frame for messages that I had talked about.

    Thoughts?
    The frame sounds great, we can put text on light backgrounds, like for make believe signs, and for caves that have a light Background..the combo page thing sounds great as well!

    EDIT: Small suggestions, huh? Heres one:

    How about for the new trigger stuff, a screen flag that makes it when the secret combos on a screen activate, shutters open. You can make it so you step on a switch (trigger temp/perm), light a torch (burn combos), or shoot an arrow, or much more! This will make the trigger flags a LOT more useful in dungeons..

  3. #3
    Gibdo
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    Re: Zelda Classic 1.92 Beta 147

    Originally posted by Dark Nation
    I'm thinking of going ahead and starting work on combo revamping. When completed, this will eliminate combo pages entirely. I could even double the number of available combos.

    Or, I could hold off on that for another beta or two. Maybe add a few new minor features, like the trigger events that Jigglysaint mentioned or the frame for messages that I had talked about.

    Thoughts?[/B]
    Do them ALL!!!
    And I really, REALLY, don't want combo pages anymore. DN, you make me so happy when you post things like this. Do you feel the same way I do about you?

    PrinceMSC
    For you screen shot lovers, you can feast on this.

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  4. #4
    Wizrobe Nightmare's Avatar
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    Strings work well DN. Now fix the setting keys for the Windows version, I've been waiting patiently.

    Also, add an indicator for "more".

    One more suggestion, might want to put a link to "any" string if possible.

    -NJS-

    Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames

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    Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
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    Patra Jigglysaint's Avatar
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    I do suggest going after the things I suggested, and going after the text boxes. Also, I need to check, but can you still select the string colour, right?
    The name might be missleading, I'm not jigglypuff.


    "...A Bible! A Bible! We have got a Bible, and there cannot be any more Bible."
    Second Nephi 29:3

  6. #6
    I shall exalt myself over all Armagedddon Games bigjoe's Avatar
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    dont forget to add the indicator

    by the way , on the subject of strings could you maybe add like a color changer thing?

    Like if the persom types IT IS %03DANGEROUS %01TO GO ALONE, TAKE THIS (in the default pallete)

    it would appear
    IT IS DANGEROUS TO GO ALONE, TAKE THIS


  7. #7
    Patra Warlock's Avatar
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    Achievements It's over 9000!
    I'd like to see tile-based fonts for the text.. so you could say, make LTTP style text or something :)

  8. #8
    Wizrobe KJAZZ's Avatar
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    I played a quest, and the screen where you pick your quest changed into the stuff from that quest (hearts, border, etc..) and sometimes it changes, sometimes not. Is this a new feature? And if so, how does it work?

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    Achievements It's over 9000!
    For some reason the controls were all messed up for me.. I don't know how long it's been this way as I havn't been playin lately, but even though it said "Up, Down, etc" for the controls, they didn't work. When I re-did the values, it displayed completely different characters than I selected.. for example, if I pressed "Up" it might have displayed an "X".. although the controls worked after I did this.. Joystick didn't work at all tho

  10. #10
    Robots in Disguise
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    Originally posted by KJAZZ
    75% done? Eh?
    Aw, cut me some slack, KJAZZ. I just copied and pasted the progress report and made some changes. Just missed one. Fixed now, though. :)


    Originally posted by PrinceMSC
    DN, you make me so happy when you post things like this. Do you feel the same way I do about you?
    You scare me, PrinceMSC.


    Originally posted by Nightmare
    [BStrings work well DN. Now fix the setting keys for the Windows version, I've been waiting patiently.

    Also, add an indicator for "more".

    One more suggestion, might want to put a link to "any" string if possible.

    [/B]
    That's a good idea (about the link to any string). Okay, people, don't make quests using the linking feature, people. I'm gonna change it so you select the string it's linked to instead of always linking to the next string.

    And I'll look into fixing the key problem. Also, if you've already read the first post of the thread, notice I just added two other things I forgot earlier (#7 & #8).

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