Help! I have done everything it says in the tutorial for the entrance to my level 1 dungeon. The entance is set to go to "0x70" but when I test it, it ends up at 6E. What's the deal?
Help! I have done everything it says in the tutorial for the entrance to my level 1 dungeon. The entance is set to go to "0x70" but when I test it, it ends up at 6E. What's the deal?
Probably an error involving the use of RELATIVE vs ABSOLUTE coordinates. Check out the tutorial again and pay attention to that section of it.
-C
Ah yes, the old dungeon problem. Forget the tutorial for now. Here's what you do: first, select the dungeon map to use. now make sure that the level is set to anything above 0. Now, there is a picture of the map next to the map. There is also a scrollbar too. If you want all co-ordinates to be the same as wht you put in the fields, then scroll the map untill it is lined evenly with the grey screen. If you don't know what this means, look at level 1 for the first Quest. Everytime you move the map to the left, you make position 00 becoe what is in the upper left corner. So the warp positions and start positions arn't refering to the map, but that map below in the d-map editor. By moving the map there, you tell the game where the first room is(from 00 to 0F) You just need to keep track of this and you will be fine.
The name might be missleading, I'm not jigglypuff.
"...A Bible! A Bible! We have got a Bible, and there cannot be any more Bible."
Second Nephi 29:3
If you want all co-ordinates to be the same as wht you put in the fields, then scroll the map untill it is lined evenly with the grey screen.
>> He means so that the RIGHT hand border around the little screen lines up exactly with the RIGHTmost border of the greyish rectangle inside.
EDIT - Oops, I mean LEFT of course. I can't believe none of you guys caught that
-C
Yes, exactly what Jiggly said. Note how, in the first quest, six - yes, SIX - levels are on the actual map, yet all have their own dMap and coordinates set.
Cyclone
[email protected]
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"This generation will run the country someday, unfortunately. Maybe we will get lucky and they will all stay bums." - Starkist
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Meh... sleep is for the weak. [goes back to sleep] - inori :rofl:
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You have a lot of people quoted in your sig. But not me. Thank you. - Tygore
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I got a brother who knows about this place... he can pass on the message if something ever happened to me. Then you'll all know when to rejoice. - Daarkseid
You don't use "x" in the coordinates...just a 2-digit number (like 6E), the first number being the vertical coordinate and the 2nd the horizontal coordinate. It uses the hexadecimal system: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F. So 6E would be the 7th row down and the 15th column from the left.I have done everything it says in the tutorial for the entrance to my level 1 dungeon. The entance is set to go to "0x70" but when I test it, it ends up at 6E. What's the deal?
No trees were killed in the sending of this message.
However, a large number of electrons were terribly inconvenienced.
JayeM, the field actually only allows 2 characters. Basically, the "0x" is already there.
Cyclone
[email protected]
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"This generation will run the country someday, unfortunately. Maybe we will get lucky and they will all stay bums." - Starkist
-----
Meh... sleep is for the weak. [goes back to sleep] - inori :rofl:
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You have a lot of people quoted in your sig. But not me. Thank you. - Tygore
-----
I got a brother who knows about this place... he can pass on the message if something ever happened to me. Then you'll all know when to rejoice. - Daarkseid
The dungeon dmap is 8x8!
That means if you scroll the dmap, you don't use any coordinates with letters (A,B,C,...). If the problem isn't fixed, scroll the dmap to the right coordinates by using the scroll bar!
Nice to see you again
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