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Thread: Octorok animation seems to fast

  1. #11
    Wizrobe VEL's Avatar
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    The enemies that seemed the fastest were Octorocks and Goriyas, both were using BS tiles, set up as 1,2,3,2. Lynels also seemed pretty fast, but not quite as bad. Lots of other enemies just seem a little faster than BS Zelda. I might be noticing this more than some people because I'm using BS tiles that are 1,2,3,2 and other people are using 1,1,2,2.

    EDIT: Here is a quest file, so anyone can check this out for themselves. http://kenoshaonline.com/zelda/VELnewBS.zip

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  2. #12
    Death Knight Cronic's Avatar
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    definitly add stalfos to that list, and maybe it could be expanded to include new animations for the BS animation quest rule?

    Having a set of 4 tiles only seems needed to compensate for the speed of the tiles cycling.
    "You have been the veterans of creative suffering. Continue to work with the faith that unearned suffering is redemptive"
    -mlk

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