User Tag List

Page 1 of 2 1 2 LastLast
Results 1 to 10 of 12

Thread: Octorok animation seems to fast

  1. #1
    Wizrobe VEL's Avatar
    Join Date
    Feb 2000
    Location
    K-Town
    Posts
    3,405
    Mentioned
    144 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    6,469
    Level
    24
    vBActivity - Bars
    Lv. Percent
    76.19%

    Octorok animation seems to fast

    I'm not sure if this has been mentioned before. The Octorok's animation seems to fast in newfirst and a quest I'm doing. In BS Zelda (the original) the animation is slower. I'm using the new enemy rule with tiles like this 1, 2, 3, 2.

    Woo hoo, look at the tektites dance!

    I just think I'd be happier as a pretty lesbian girl. -- Glenn the Great

  2. #2
    Death Knight Cronic's Avatar
    Join Date
    Apr 2001
    Location
    Still in a dream
    Posts
    10,567
    Mentioned
    0 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    7,723
    Level
    26
    vBActivity - Bars
    Lv. Percent
    71.53%
    Achievements It's over 9000!
    Hey! there you are :) thanks Glenn.
    "You have been the veterans of creative suffering. Continue to work with the faith that unearned suffering is redemptive"
    -mlk

  3. #3
    Wizrobe VEL's Avatar
    Join Date
    Feb 2000
    Location
    K-Town
    Posts
    3,405
    Mentioned
    144 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    6,469
    Level
    24
    vBActivity - Bars
    Lv. Percent
    76.19%
    Originally posted by Darth Cronic
    Hey! there you are :) thanks Glenn.
    Thanks Glenn!

    Woo hoo, look at the tektites dance!

    I just think I'd be happier as a pretty lesbian girl. -- Glenn the Great

  4. #4
    Patra Starkist's Avatar
    Join Date
    Jan 2001
    Posts
    6,635
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    9,180
    Level
    28
    vBActivity - Bars
    Lv. Percent
    75.99%

    Re: Octorok animation seems to fast

    Originally posted by VEL
    I'm not sure if this has been mentioned before. The Octorok's animation seems to fast in newfirst and a quest I'm doing.
    I've been using newfirst octos for a while now and they seemed too fast starting a few betas ago.
    "Come now, and let us reason together, saith the Lord..."
    "In the name of the best within you, do not sacrifice this world to those who are its worst."

  5. #5
    Gibdo KingArthur's Avatar
    Join Date
    Apr 2000
    Location
    The woods
    Age
    39
    Posts
    870
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,881
    Level
    14
    vBActivity - Bars
    Lv. Percent
    45.42%
    As far as I can tell... some of the New style enemy animation runs too fast.
    (00:31:01) (Shinobu) pants
    (00:31:39) • Amber looks down
    (00:31:50) (Amber) yesh, i remembered 'em

  6. #6
    Wizrobe Orion's Avatar
    Join Date
    Sep 2000
    Location
    Minneapolis
    Age
    38
    Posts
    4,217
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    3,978
    Level
    20
    vBActivity - Bars
    Lv. Percent
    6.65%
    I think it's jsut a matter of how you have it set up. there are four frames for each movment. So for instance, if you have a frame where the octoroks legs are spread (X) and where they are not spread (Y) (this sounds kinda preverted...), if you have them set up XYXY, it will appear faster than if you have it XXYY. That's the glory of these new enemy tiles.
    Link to the Past Tileset for ZC available here: http://www.filespace.org/bam200308/lttptileset2.4.zip

    "Lie? Me? Never. The truth is far too much fun."

  7. #7
    Wizrobe VEL's Avatar
    Join Date
    Feb 2000
    Location
    K-Town
    Posts
    3,405
    Mentioned
    144 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    6,469
    Level
    24
    vBActivity - Bars
    Lv. Percent
    76.19%
    Originally posted by Orion
    I think it's jsut a matter of how you have it set up. there are four frames for each movment. So for instance, if you have a frame where the octoroks legs are spread (X) and where they are not spread (Y) (this sounds kinda preverted...), if you have them set up XYXY, it will appear faster than if you have it XXYY. That's the glory of these new enemy tiles.
    I'm using the tiles from BS Zelda though, and octroks have 3 different frames of animation and I have it set up like 1,2,3,2
    Most other enemies aren't this fast, except Lynels seem kinda fast (I haven't checked every enemy yet).

    EDIT: Goriyas are really fast too.

    Woo hoo, look at the tektites dance!

    I just think I'd be happier as a pretty lesbian girl. -- Glenn the Great

  8. #8
    Gibdo KingArthur's Avatar
    Join Date
    Apr 2000
    Location
    The woods
    Age
    39
    Posts
    870
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,881
    Level
    14
    vBActivity - Bars
    Lv. Percent
    45.42%
    And Ghini's and Keese (i think) And yes... they are set up XXYY and still too fast.
    (00:31:01) (Shinobu) pants
    (00:31:39) • Amber looks down
    (00:31:50) (Amber) yesh, i remembered 'em

  9. #9
    Wizrobe VEL's Avatar
    Join Date
    Feb 2000
    Location
    K-Town
    Posts
    3,405
    Mentioned
    144 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    6,469
    Level
    24
    vBActivity - Bars
    Lv. Percent
    76.19%
    It seems alot of enemies are faster than they are in BS Zelda, but some of them are just a little faster and some are alot faster.

    Woo hoo, look at the tektites dance!

    I just think I'd be happier as a pretty lesbian girl. -- Glenn the Great

  10. #10
    Death Knight Cronic's Avatar
    Join Date
    Apr 2001
    Location
    Still in a dream
    Posts
    10,567
    Mentioned
    0 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    7,723
    Level
    26
    vBActivity - Bars
    Lv. Percent
    71.53%
    Achievements It's over 9000!
    compare a new enemy tile Vire to a regualr enemy tile Vire in Newfirst and you'll see what Vel is taking about... They aren't nearly as fluid as the riginal tiled enemies, but it's only like that with some. Keese I think are fine as well as Goriyas and darknuts from what I've noticed.

    We should run heavy checks on this.
    "You have been the veterans of creative suffering. Continue to work with the faith that unearned suffering is redemptive"
    -mlk

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social