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Thread: Finalized Enemy Positions

  1. #1
    Wizrobe JayeM's Avatar
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    Finalized Enemy Positions

    http://boards.armageddongames.com/sh...threadid=51378

    Do you think you could give them the info from the .pdf file?
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  2. #2
    Robots in Disguise
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    Okay. I gave them a link to the pdf file.

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    Octorok
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    Now that the places are finalized, I've brought this idea up before, Would it be possible to make a program that would work on the new enemy tiles, in a .til file? Just a thought.
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    Robots in Disguise
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    Huh?

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    Wizrobe fatcatfan's Avatar
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    I dunno either

    maybe he wants a program where you can select the enemy name from a list, see its tiles, select a particular tile type from a list (e.g. "up-left 1") to isolate/edit/grab that tile... that's the only thing I can come up with... basically giving named aliases instead of numbers... I'll see what I can come up with.

    Is sludge still around? or whoever it was that made that windows GUI tile editor? this might be a good project for him.

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    Octorok
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    Yes, that is what i'm trying to say, only, you could see the animations to make sure that they work correctly. It would save time on trying to correct them.
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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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