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Thread: Zelda Classic 1.92 Beta 132

  1. #1
    Robots in Disguise
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    Zelda Classic 1.92 Beta 132

    New in this version:

    1. Fixed the hookshot crashes sometimes when pulling Link bug.
    2. Added new push blocks. In addition to the push up/down and the push 4-way blocks, there are now 19 others:
    -push left/right
    -push up
    -push down
    -push left
    -push right
    -push up/down (no secret trigger)
    -push left/right (no secret trigger)
    -push 4-way (no secret trigger)
    -push up (no secret trigger)
    -push down (no secret trigger)
    -push left (no secret trigger)
    -push right (no secret trigger)
    -push up/down infinitely (no secret trigger)
    -push left/right infinitely (no secret trigger)
    -push 4-way infinitely (no secret trigger)
    -push up infinitely (no secret trigger)
    -push down infinitely (no secret trigger)
    -push left infinitely (no secret trigger)
    -push right infinitely (no secret trigger)

    There is also a "no push blocks" flag that allows you to set up where blocks can and can't go without restricting Link's movements. Simply put, you can't push a block onto a "no push blocks" flag.

    Finally, there is a "block trigger" flag. If you push a block of any kind onto it, the secret is activated and the block becomes immobile. Why you would need this for anything other than the infinite push blocks is beyond me. Unless you want to use it with one of the 2 or 4-way no secret trigger blocks so that it only activates the secret if they push the block in the right direction.

    All of these blocks have been tested, though not extensively. Feel free to run your own tests on them.

    Be warned: If you save a quest file with that has exactly 256 combos, you won't be able to open it again. This doesn't affect zgp exports and I don't think it effects combo exports or unencrypted quest file exports. Anyone wanna check this? I'm trying to track down the cause.


    Anyway, here are the files:

    Zelda Classic 1.92 Beta 132 for DOS
    +zelda.exe
    +zquest.exe

    Zelda Classic 1.92 Beta 132 for Windows
    +zelda-w.exe
    +zquest-w.exe


    If you missed them the last time around, here are the support archives:

    Zelda Classic 1.92 Beta 126+ Support Archive
    +1st.qst
    +2nd.qst
    +3rd.qst
    +new enemy tiles.pdf
    +new.til
    +newfirst-fixed.qst
    +zelda.dat
    +zgp.dat
    +zquest.dat

    Zelda Classic 1.92 Beta 126+ Windows Support Archive
    +alleg40.dll

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    Patra Cyclone's Avatar
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    All right! Time to rock and roll!

    Um...yeah. This will be a fun test, methinks. :)

    Cyclone
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  3. #3
    Death Knight Cronic's Avatar
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    Achievements It's over 9000!
    that's a lot of blocks.. I like the idea you had about the secret triggered by no triggers that would make for some wicked puzzles... Also any word on the init data upate you had mentioned?
    "You have been the veterans of creative suffering. Continue to work with the faith that unearned suffering is redemptive"
    -mlk

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    Wow! DN, you are a god among men

    I knew you might add the blocks, but I never expected 19 of em..

    having just started dabbling in C++ myself, I recognize your skills even more than I did before.

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    Sweet Mother of Abraham Lincoln! Time to get testing!


    And DC, I see Bluntman is back!

  6. #6
    Patra Cyclone's Avatar
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    Problem.

    I just unzipped everything, including the 126 stuff, with 132. All of the default keys no longer worked; I found this out at the title screen, when I tried to "Press Start". When I modified it back to Enter (which it had said in the first place, while the new remodify didn't say Enter), it worked...but I got to the actual game and found the A and B buttons not working.

    I copied over the actual program for this; that is, I copied the ZC folder as ZCBeta and unzipped the new files into there.

    Is the problem with the support archive? Also, has this been addressed once, and I missed it?

    Cyclone
    [email protected]
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    "This generation will run the country someday, unfortunately. Maybe we will get lucky and they will all stay bums." - Starkist
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    Meh... sleep is for the weak. [goes back to sleep] - inori :rofl:
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    You have a lot of people quoted in your sig. But not me. Thank you. - Tygore
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    I got a brother who knows about this place... he can pass on the message if something ever happened to me. Then you'll all know when to rejoice. - Daarkseid

  7. #7
    Robots in Disguise
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    Try deleting ag.cfg before you run this.

  8. #8
    Patra Cyclone's Avatar
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    Otay, that seemed to do it. I had to run the config program, mind, but it works.

    I also noticed the missing animated waterfall on the original title screen. Is that going to be fixed, again?

    I'll have to play with it more 2morrow, though; my time for the day is up (I have to be at work by 5:45 p.m. EST). Might do some quick stuff before leaving, and again before going to bed 2nite; otherwise, I'll rely on other reports for my contest start decision.

    The good news seems to be that there are no bugs...yet, according to posts here. I can live with that. :)

    Cyclone
    [email protected]
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    "This generation will run the country someday, unfortunately. Maybe we will get lucky and they will all stay bums." - Starkist
    -----
    Meh... sleep is for the weak. [goes back to sleep] - inori :rofl:
    -----
    You have a lot of people quoted in your sig. But not me. Thank you. - Tygore
    -----
    I got a brother who knows about this place... he can pass on the message if something ever happened to me. Then you'll all know when to rejoice. - Daarkseid

  9. #9
    Robots in Disguise
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    This weekend I'm going to look at the feasability of eliminating combo pages. This will make it so you don't have to have multiple copies of a combo just so you can use it with other combos.

  10. #10
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    Alrighty, but a really huge bug first. I can't load any of 1st.qst, 2nd.qst, or 3rd.qst. The exact reason: because they are not custom quests.

    On a related note, I can confirm that Alpha still works. :)

    Cyclone
    [email protected]
    -----
    "This generation will run the country someday, unfortunately. Maybe we will get lucky and they will all stay bums." - Starkist
    -----
    Meh... sleep is for the weak. [goes back to sleep] - inori :rofl:
    -----
    You have a lot of people quoted in your sig. But not me. Thank you. - Tygore
    -----
    I got a brother who knows about this place... he can pass on the message if something ever happened to me. Then you'll all know when to rejoice. - Daarkseid

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