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Thread: ZC Beta reporting policy?

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    Death Knight Cronic's Avatar
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    ZC Beta reporting policy?

    Kratheous would like to run a beta reports update for AZC and we needs ta know what can and cannot be discussed. If anything I think it's time we informed them of the dual platform guns DN is packin Or was that going to be a suprise for the next pub beta?

    Either way I'm not really sure if policies have changed since the rebuild so I thought I'd make sure.
    "You have been the veterans of creative suffering. Continue to work with the faith that unearned suffering is redemptive"
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  2. #2
    Robots in Disguise
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    Well, War Lord is pushing me to release this as version 2. And soon. I say that if a feature proves to be fairly bug-free for 2 beta releases to you guys, that we can go ahead and announce it.

    As for announcing the Windows port... It seems pretty stable at the moment. All but like 2 or 3 or the port-related bugs are gone now. Thoughts?

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    Death Knight Cronic's Avatar
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    I say we do it... The only thing I could possibly ask out of ZC now is for less flipping in the Link sprites, and swords and such so that graphically things can be more independant, but even that is only cosmetic and good to o in the future, but as for now 1.92 has been drempt of long enough... actually how about we just hit em with 2.0? :) 2.0 was supposed to be the win port right?
    "You have been the veterans of creative suffering. Continue to work with the faith that unearned suffering is redemptive"
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    Robots in Disguise
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    Originally posted by Darth Cronic
    how about we just hit em with 2.0? :) 2.0 was supposed to be the win port right?
    That's what War Lord said.

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    Death Knight Cronic's Avatar
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    I think we should shoot for one month... April 1st :) I came in on April 1st of lkast year, and 1.90 came just after that so it's just under a years development time.
    "You have been the veterans of creative suffering. Continue to work with the faith that unearned suffering is redemptive"
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    Robots in Disguise
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    I *really* hate rushing. I've decided to take an "it's ready when it's ready" approach. Remember the problems with 1.90? April 1 would be great and all, but I am currently severely limited as to how much I can work on ZC. Basically only early in the mornings before work and on Saturdays before noon.

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    Death Knight Cronic's Avatar
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    Oh that's cool. I guess I just assumed we were pretty close
    "You have been the veterans of creative suffering. Continue to work with the faith that unearned suffering is redemptive"
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    Wizrobe KJAZZ's Avatar
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    Originally posted by Darth Cronic
    Oh that's cool. I guess I just assumed we were pretty close
    It's never close enough. DN keeps on adding stuff to make it better.

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    Wizrobe JayeM's Avatar
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    DN, I think it's your baby and only you know when it's time to give birth. WarLord and the rest of us will wait till you're ready. I would rather you were satisfied with it before it's released as 2.0. You've done (and are still doing) a wonderful job and we all appreciate it muchly!

    Wow, the ZQ screenshots are working now!
    No trees were killed in the sending of this message.
    However, a large number of electrons were terribly inconvenienced.

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    Gibdo Kratheous's Avatar
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    (Sorry for bringing this back, but I'm still not sure, and I just now am getting around to the update... *mutters* Stupid homework.)

    Originally posted by Dark Nation
    As for announcing the Windows port... It seems pretty stable at the moment. All but like 2 or 3 or the port-related bugs are gone now. Thoughts?
    So can I, or should I not announce it on AZC? This is one thing I defintately want to make sure I got right. ^_^

    Originally posted by Dark Nation
    I say that if a feature proves to be fairly bug-free for 2 beta releases to you guys, that we can go ahead and announce it.
    Sounds good... Does anyone have a list of all new features that have been put in, and are still currently in (thus not counting Din's Fire, and the Lamp)? It'll make it much easier.
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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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