User Tag List

Page 2 of 2 FirstFirst 1 2
Results 11 to 17 of 17

Thread: The Elements of a Good Quest

  1. #11
    GeepaMoogle
    Guest

    Talking

    A good quest should bne started by identifying its purpose. One quest might be pure action and not rely at all on puzzles and mystic clues. Another might have a little action but lots of puzzlers. I myself prefer a mix. It may be a cool idea to compile a list of some of the better ideas into a "zoo" quest (one in which you can explore how certain concepts function, but with no real goal). Originality is perhaps the biggest key to a good quest, not that you aren't using some ideas from other people necessarily, but that it isn't identical to what's been done. Apply old traps and puzzles in new situations, creat new ways of combining elements, or storyline concepts. And difficulty is also key. This is also connected to the type and purpose of the quest. Is it for newbies to Zelda? Or do you want it to be an ultimate challenge? That's my random rant for the day.

    ------------------
    Procrastinor's Signature-to be filled in later...

  2. #12
    I shall exalt myself over all Armagedddon Games bigjoe's Avatar
    Join Date
    Apr 2000
    Age
    39
    Posts
    5,622
    Mentioned
    87 Post(s)
    Tagged
    6 Thread(s)
    vBActivity - Stats
    Points
    6,575
    Level
    24
    vBActivity - Bars
    Lv. Percent
    93.81%
    I invented triple posting. Ah , the memories. I was so big headed and full of it back then =B

    Anyhow , (on the topic) I would like to remind quest makers of what a quest consists of. These days , people think its all graphics and no gameplay. Sure , a few more people will pay attention to your quest, if graphics are the main focus. However, if they are an avid player and not just a zombie who likes to say "ooo , look at the purdy colers", they might find it to be repetitive and boring later on. With this in mind , I urge you all to pay attention to gameplay. A person who can use the original enemies to the best of their power accomplishes a lot more than someone who copies screen after screen of graphics and layers them over enemies just to make a (albeit glitchy) custom boss. Not to dis people or anything.

    But gameplay is KEY. Linearity DESTROYS games. Make a place to explore, a cave to fall into, that little heart container peice that is very hard to find,and anything that comes to your mind. Dont just throw a whole bunch of colors on the screen and expect to create a masterpeice simply based on that. Don't pioneer the engine, leave that to DN Pioneer the Gameplay

    Peacefully and respectfully,

    Daniel...


  3. #13
    Wizrobe KJAZZ's Avatar
    Join Date
    Feb 2001
    Location
    Within the Internet
    Age
    36
    Posts
    3,348
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    3,525
    Level
    19
    vBActivity - Bars
    Lv. Percent
    3.87%
    Excellently put,

  4. #14
    Lynel ZeldaLord's Avatar
    Join Date
    Jun 2002
    Location
    Behind you...
    Posts
    1,608
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    2,953
    Level
    17
    vBActivity - Bars
    Lv. Percent
    61.53%
    Shame you had to revive a 2-year old topic for it, though.
    - ZeldaLord

  5. #15
    Octorok
    Join Date
    Jul 2002
    Location
    temp
    Age
    40
    Posts
    341
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,301
    Level
    12
    vBActivity - Bars
    Lv. Percent
    28.9%
    Its his topic, he can do what he wants...

    Good deal BJ...hehe...BJ...

    I'll keep that in mind this time around. Maybe I should...hmm...
    I could be the happiest man alive if it weren't for this damn depression.

  6. #16
    Patra Cyclone's Avatar
    Join Date
    Apr 2001
    Location
    Between a rock and a hard place.
    Age
    43
    Posts
    8,311
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    4,606
    Level
    21
    vBActivity - Bars
    Lv. Percent
    38.06%
    [whine]Couldn't you just post a new topic?[/whine]

    Cyclone
    -----
    "This generation will run the country someday, unfortunately. Maybe we will get lucky and they will all stay bums." - Starkist
    -----
    Meh... sleep is for the weak. [goes back to sleep] - inori :rofl:
    -----
    You have a lot of people quoted in your sig. But not me. Thank you. - Tygore
    -----
    I got a brother who knows about this place... he can pass on the message if something ever happened to me. Then you'll all know when to rejoice. - Daarkseid

  7. #17
    Patra vegeta1215's Avatar
    Join Date
    Aug 2000
    Location
    Salisbury, MD
    Age
    41
    Posts
    7,974
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    9,648
    Level
    29
    vBActivity - Bars
    Lv. Percent
    37.19%
    Wow, that's an old post of mine up there, from only 12 days after I registered! Crazy man.

    Anyway, my ideas for a good quest remain the same. I'd also like to add:

    -No crazy monster setups in rooms: make rooms that can be defeated by the average or above average player
    -Surprises, dead-ends, and puzzles. These really add to the dungeons and make you look back and say "Damn that was cool, I would have never though of doing that"

    These ideas of course are all from the old ZC, and the limits you had imposed on you with the "original" engine. The new ZQuest allows so much more, but most of the things I say still apply.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social