Who wants a stable release?
At DarkDragons request.
Who wants a stable release of Zelda Classic over everything else at this time, so quest builders can once again build their quests for players to play?
Who wants the Quest database fixed as absolutely as soon as possible to host those new quests on?
Right now there isn't a good solid version to build with nor a place that will host those quests, since the database has been down here for over a year, and PureZC won't host "beta" version quests (although 183 and 2.10 were both betas, go figure)
IF you believe these are the two most important things facing Zelda Classic right now, please add your name below.
If very few do, then those of us who think this is the most important thing to be considered, will know it's time to move on and we'll STFU about it once and for all.
Hows that DarkDragon?
PLAYERS RING IN TOO, this effects you as well.
Re: Who wants a stable release?
Yes I want a stable release, but 254 is (IMO) good for now (for me at least), so I won't make a scene.
Re: Who wants a stable release?
I would prefer more concrete suggestions of what we could do better; I'm sure no developer thinks to himself, "let's keep ZC as buggy as possible for as long as possible." Previous discussions have led to changes such as public beta testing, public alpha builds, and the public changelog.
Above all I don't want anyone to believe they are not being allowed to voice their concerns.
Re: Who wants a stable release?
Those "concrete suggestions" were already discussed back when Jman was still here and before L was brought in, and it was decided then that nothing new would be added and what was there would be fixed and released.
That never happened, so now you want to do that again?
I'm talking stop adding, anything incomplete be coded out, bugs fixed, stable version released now.
Re: Who wants a stable release?
Quote:
Originally Posted by
Freedom
I'm talking stop adding, anything incomplete be coded out, bugs fixed, stable version released now.
Yes! *agrees*
Re: Who wants a stable release?
Quote:
Originally Posted by
majoras_wrath
Yes I want a stable release, but 254 is (IMO) good for now (for me at least), so I won't make a scene.
But isn't build 403 technically less buggy? Simply by virtue of having less bugs?
Re: Who wants a stable release?
I would like to point out that based on the changelog, almost all efforts have been devoted to bug fixing, and the new features are all pretty non-radical, buggy things. I think were headed in a good direction. Good to see you back too, Freedom, even if it is only for this.
Re: Who wants a stable release?
I want a stable release, I also want the QDB back as soon as possible!
I saw a post at PZC about fixing the bugs and then adding new features.....
Edit; I aggree with Freedom
Re: Who wants a stable release?
Quote:
Originally Posted by
Amaster42
Good to see you back too, Freedom, even if it is only for this.
Thanks, but I wish it was to answer questions for the quests that I SHOULD have released that now set in my computer screwed up by these new builds.
I just want a no bullshit answer this time if we are EVER going to see a decent release or not so I know whether to just delete all this crap out of my computer and give up on it or not.
It just keeps going on month after month year after year, time for somebody to shit or get off the pot and quit torturing those of us that just want to build and release quests.
EDIT TO ADD;
Personally I can not understand why this all hasn't been done in steps.
Get a stable engine - release it
Add a feature, get it stable - release it
Add a feature, get it stable - release it
Why does it have to go month after month, year after year, with one buggy version after another?
Developers....
Enlighten me.
Re: Who wants a stable release?
When custom item editing was added, a *huge* portion of the game logic had to be gutted and rewritten; it could be argued that most development since then has been the "get it stable" step after that feature (with some breaks for scripting and enemy editing, both of which are quite stable.)
Why exactly is the current build "unstable"? If you go to the bug forum, you can categorize bugs roughly as follows:
Small NES compatibility quirks, often very old (many)
Unforeseen consequences of earlier bugfixing (several)
Unfinished/broken features that have never fully worked (several, often involving Z3 animation)
Bugs with item properties (several, but now tailing off)
Bugs from new features (few)
Actually critical bugs - ZC crashing or corrupting quests - are not the ones that linger for months.