Re: Recruiting for dungeon-making
...*cough* yeah, about that.
I just got saddled with a huge workload. An essay for English, a project for chemistry, a paper for Government. And next week is finals, so it will be study-crazy time.
I'm really sorry about this.
EDIT: You know, the major time consumer is actually decoration. But each room is pretty much decorated the same. If I just shell out the framework and interactive elements, I could have it to you this weekend.
Re: Recruiting for dungeon-making
If you just lay down a basic groundwork, puzzles, items, etc., I can make rooms "fancy", like touch them up a little, decorate the walls, stuff like that.
Re: Recruiting for dungeon-making
Man, thank you for understanding. I'll probably have it for you tomorrow afternoon-evening.
Re: Recruiting for dungeon-making
Any way I could help? I will admit that I am WAAAAAAA... (6.45 years later) ...AAAAAAAAY batter at making dungeons that anything else, so I... Well... You know... Sorta...:uhoh:
EDIT: Ohhh... it in 737, 40 BEFORE what I've got. Oh well. If I'm in, it's another trip to shardstorm...
Re: Recruiting for dungeon-making
After a month and 13 days, I both have people recruited for the dungeons, have made my title screen, have the first dungeon made and the second in-progress, and have bumped all the way up to Beta version 798. We are constantly up to the latest version(or at least I am- I check shardstorm every day), and have enough people. If you can send a test quest to me of your best work, then, depending on how much I like the dungeon, you will or will not get a spot for maybe 1 ~ 2 dungeons, it depends. Amaster is doing around 3 dungeons, then Master Maniac has second dibs and is a much more seasoned ZC user, which basically may leave you with the rest. Depends on how this plays out.
Oh, and Master Maniac, I would also like it if you sent me a demo of your best work. I would like to see if your designing fits in with Amaster's.
Re: Recruiting for dungeon-making
Oh, right, second dungeon. Sorry, my life has been impossible lately. ACT, SAT, AP Tests, etc. I'll get a plannin'
Although I'm worried. I think I'm going through Dungeon-slump, none of my designs seem good enough for me.
Re: Recruiting for dungeon-making
Well, I know how long a process it can be and how great the outcome is now for your dungeons. You can be in a slump for a month, I don't care. Not sure if you remember or not, but you mentioned journeying to the corners of the dungeon for quiver, bow, and arrow. Of course, we also discussed boomerang coming first...
Finals have already hit me like a brick(3 times) and left. Actually, a project that's due tomorrow I just did most of today.
Oh, and let me know what you get on your ACT specifically. I took it as part of a program in 7th grade(this year) and scored a 25 out of 36. A 26 gets you in the honor program, or at least that's what my mom says.
Re: Recruiting for dungeon-making
I'm thinking the boomerang here, and using the bow, arrow, and quiver in the third? That sound good?
EDIT: Ooh, ooh, Idea! Okay, this might be enough to carry it!
Re: Recruiting for dungeon-making
Sounds good, especially the edit. Breakthrough!
Just need to tell you: I currently have the dungeon set up as a have-to dungeon- it's a cave at the end of a linear path that you have to travel through with another exit higher atop the mountain. If you've ever played SwanSong, it's like the first level. Or it's like the desert palace in aLttP.
Re: Recruiting for dungeon-making
Do you mean that you exit and re-enter the dungeon at one point. Okay, I can work that in.
Although just so you know, I had planned it as a descending cave, so the amount of lava increases the further down you go. I can just switch the stairs, if your all right with there being a lot of lava near the top. Only it's rather integral to some of the design.