Originally Posted by
Isana
As it is now, there's not really much else you can do since Zelda Classic itself needs to be able to read quests. I'd like to see quests compiled down to some form of bytecode which could be embedded in a 'runner' of sorts, producing an executable (possibly along with some necessary libraries) which could then be distributed as opposed to quest files. This would be possible with a complete rewrite of Zelda Classic. Something along those lines would be quite a bit more secure.
Nothing wrong with prohibiting users from distributing such tools here. Glad to see that you're not simply going to censor discussions of this type, but I personally feel that there are cases in which it would be perfectly reasonable to take action. Example: Someone describes, in detail, how to bypass or remove passwords.
Are the password hashes not salted? Shouldn't be too big of a concern as long as they're not straight MD5 hashes, but SHA-1 hashes are still arguably more secure. n_n