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SotW 8 (winner is LostInHyru1e)
Okay okay, we finally have 3 entries. Here's the 2-days-late SotW 8.
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Revfan9
http://i21.photobucket.com/albums/b2...fan9/sotw8.gif
Alright alright, I finished my Darkworld palette. Can I go home now?
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LostInHyru1e
http://i188.photobucket.com/albums/z...e/zelda231.jpg
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Russadwan
http://www.freewebs.com/russad/SotW%208.gif
Link tries to find his way through the northern mountain passage.
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I think we need to start making SotW submissions mandatory. ;)
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Re: SotW 8 (voting is open)
I voted for Revfan. It's not his best work, but it's the best shot this week.
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Re: SotW 8 (voting is open)
Maybe not my best in terms of tile work, but I'm absolute in LOVE with the palette of mine. It's easily my best custom palette, I spent like a month working on it.
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Re: SotW 8 (voting is open)
Revfan, amazing work! What tileset is that palette for? Please say DoR.
As for my shot, I actually made it in about 5 minutes. I just hurried and made a shot to start this contest.
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Re: SotW 8 (voting is open)
EL O EL
I voted for LostInHyrule. When I see a shot with jpeg blurriness, I try to give it the benefit of the doubt if it looks nice otherwise. And it does look pretty nice.
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Re: SotW 8 (voting is open)
Quote:
Originally Posted by
russadwan
Revfan, amazing work! What tileset is that palette for? Please say DoR.
As for my shot, I actually made it in about 5 minutes. I just hurried and made a shot to start this contest.
It's for a custom palette structure I made, sorry. Although I can very easily make a DoR adaptation of the palette for you if you want to use it.
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Re: SotW 8 (voting is open)
Quote:
Originally Posted by
Revfan9
It's for a custom palette structure I made, sorry. Although I can very easily make a DoR adaptation of the palette for you if you want to use it.
I would be very grateful if you did. The new DoR's dark world palettes leave much to be desired.
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Re: SotW 8 (voting is open)
Revfan- great palette, decent design. Some cool additional graphics. But the lack of color(well, that is, lack of different color) makes it a little bit boring.
Russ- *Whacks* You mis-used Classic? (Points to top-right where corner mountain pieces are not used) Very good classic shot, though. :) I like it.
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Re: SotW 8 (voting is open)
Quote:
Originally Posted by
LostInHyru1e
Russ- *Whacks* You mis-used Classic? (Points to top-right where corner mountain pieces are not used) Very good classic shot, though. :) I like it.
Like I said, I made it in about five minutes. Besides, although I can use DoR and LttP mountains, I never quite figured out Classic mountains. :tongue:
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Re: SotW 8 (voting is open)
It's simple. Never make a regular square tile without something over it(a corner or a "Mountain Top" tile) and never make the square tiles corners.
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Re: SotW 8 (voting is open)
Rev - too dark
LIH - perfect
Russ - Classic
Vote = LIH
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Re: SotW 8 (voting is open)
Quote:
It's simple. Never make a regular square tile without something over it(a corner or a "Mountain Top" tile) and never make the square tiles corners.
Okay, sounds simple enough.
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Re: SotW 8 (voting is open)
Quote:
Originally Posted by
russadwan
I would be very grateful if you did. The new DoR's dark world palettes leave much to be desired.
http://i21.photobucket.com/albums/b2...zelda167-1.gif
There you go. Doesn't look as good in DoR as it does in my tileset though, simply because DoR's graphics aren't made to optimize the high-contrast, dark look. I would also recommend using it with the old DoR (as I did in the above shot), since the SD3 grass makes the palette look AWFUL.
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Re: SotW 8 (voting is open)
I would have to go with Russ on this one.
Rev - I agree with Wolfie, it's too dark. (Unless if Link's brightness matches with the pallete)
LiH - I almost voted for this but it's the water that killed you.
Russ - Well done. Looks pretty good for a Classic Shot
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Re: SotW 8 (voting is open)
Quote:
Originally Posted by
Revfan9
http://i21.photobucket.com/albums/b2...zelda167-1.gif
There you go. Doesn't look as good in DoR as it does in my tileset though, simply because DoR's graphics aren't made to optimize the high-contrast, dark look. I would also recommend using it with the old DoR (as I did in the above shot), since the SD3 grass makes the palette look AWFUL.
Thank you so much! I actually am using the old DoR, so it will work perfectly. Once again, thank you!
Quote:
Originally Posted by
TriMaster001
I would have to go with Russ on this one.
What? Somebody actually voted for me? I just submitted it quickly to get this contest started. And I actually got a vote! *Runs off happily*
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Re: SotW 8 (voting is open)
Tri- may I ask how exactly the water killed it? I love DoR transparent water.
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Re: SotW 8 (voting is open)
I'm guessing because it covers so much of the screen, and there is no detail under it.
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Re: SotW 8 (voting is open)
Yeah, I've gotta go find some underwater detail tiles, eh?
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Re: SotW 8 (voting is open)
I created a thread at Pure once. And I found some nice tiles. Search around the developer's exchange there and you'll find it.
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Re: SotW 8 (voting is open)
The water kills it because the SD3 water sucks in ZC because the transparency doesn't work properly.
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Re: SotW 8 (voting is open)
I thought the SD3 water was supposed to be opaque.
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Re: SotW 8 (voting is open)
Look at it in the original game.
You can rip the tiles as perfectly as you want, but ZC will still mess it up because the SNES treats transparency differently from ZC.
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Re: SotW 8 (voting is open)
Ignore Revfan's trash comment.
Exactly what Russ says. You need some detail.
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Re: SotW 8 (voting is open)
Quote:
Originally Posted by
Revfan9
Look at it in the original game.
You can rip the tiles as perfectly as you want, but ZC will still mess it up because the SNES treats transparency differently from ZC.
This is exactly why I wish ZC would switch to a dynamic 512 color palette;
"reference" transparency is ridiculous given that real, adjustable transparency can be done if they would just put in a 512 color palette. You can have five CSets for the level palette (80 colors...think of the beauty that would make) and ten Csets for sprites and other uses (two are level-specific Csets), a space for loading up special boss palettes, plus room for their transparencies (or double transparencies if you want). If the transparency code runs out of palette space, then it should reference to other colors. Otherwise, the transparency just doesn't cut it anymore.
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Re: SotW 8 (voting is open)
Or better yet, have it work the same way as the GBA: 16 Csets for level data, 16 Csets for sprites.
Though sadly its a dream we'll probably never be able to realize, seeing as it would require the developers to completely ditch Allegro and re-code a great deal of the program from scratch...
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Re: SotW 8 (voting is open)
DN said they were going to do that post-2.5 I think.
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Re: SotW 8 (voting is open)
Holy crap -- It's sunday already. Look like I have less that 24 hours to make a shot and submit it.
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Re: SotW 8 (voting is open)
Quote:
Originally Posted by
mighty_darknut
Holy crap -- It's sunday already. Look like I have less that 24 hours to make a shot and submit it.
Just take a shot straight out of your quest.. why do you need to make one from scratch?
I did vote for revfan. What can you say, he does good work. I don't think that pallete is too dark at all, looks great to me. :)
I submitted for sotw9, which is the shot I had for last week....but I was totally busy and forgot about it..Anyway, it's up. Which brings me to this; It seems I resized it instead of sizing it to screen... <_< so the size is off. Whomever is doing it this week just let me know and i'll redo it if you need another one.
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Re: SotW 8 (voting is open)
Quote:
Originally Posted by
Gleeok
Just take a shot straight out of your quest.. why do you need to make one from scratch?
I'm not really working on a quest atm. All I have is test screens, most of which I've already put in SotW, or they just suck. The completed screens I've made are intended to be used in my quest, but they're just randomly place on a map for the time being.
I see SotW hasn't started yet, so I'll try to whip up a screen quickly.
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Re: SotW 8 (voting is open)
Ah right. Well you may have quite a bit of time seeing how most of the people running SotW are currently banned from hostrocket atm. XD
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Re: SotW 8 (voting is open)
They also need to clear SotW's inbox, as I just discovered when trying to send a shot.
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Re: SotW 8 (voting is open)
I'm not banned.
At all.
I have no trouble whatsoever accessing the site.
And I just cleared the inbox.
How many posts do you need to get to get a 50-size inbox?
I might ask someone to up the size of sotw's inbox, cause 25 just doesn't cut it.
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Re: SotW 8 (voting is open)
Quote:
Originally Posted by
Joe123
How many posts do you need to get to get a 50-size inbox?
100, I think. And SotW has 1 post right now. :rolleyes:
So, when does the next SotW start?