Originally Posted by
MasterSwordUltima
For me personally, I wanted to have a shop sell certain items, and then change it's stock depending on triforce piece accumulation. So you could buy the white sword if you already have 4 triforce pieces, for example.
For scripting, I would assume it would be something along the lines: (I have no idea the proper syntax for ZQuest coding, btw)
If Triforce.Item => 4
Then SensitiveWarp DMAP, SCREEN#, X, Y
Else
SensitiveWarp DMAP, SCREEN#, X, Y
Endif
Then just simply apply that to a combo (which would be the door to the shop). Achieving the changing shop inventory (or changing a whole town, whatever you want) would be as simple as making identical screens, with different shop#s.