Just a few notes on Csets and palletes
I'm posting this because I see alot of posts in which people mix these up and it can get very difficult to understand that way:
Csets are NOT the same thing as palletes!
A pallete in ZC/ZQ is a square of 16x16 colors (256 colors total). A Cset on the other hand is 1 horizontal row of 16 colors within the pallete. Each Combo can use 2 Csets: the standard one and a second one by using the Cset2 feature. The first Cset can only be Cset 0-5. With the Cset2 feature you can use almost any Cset on the pallete. Every Dmap has 1 pallete asigned to it, but level palletes (basicly every pallete besides the main pallete and the 2 extra sprite palletes) use only Csets 2 and 3 and 4 and 9. Csets 0,1, 5-8 and 10 and beyond are always the same on every Dmap. These Csets are set on the main pallete and cannot be changed per Dmap/level pallete. So keep in mind that you can basicly only use 3 Csets per lvl pallete and 1 more if work around it and you have the combospace.
So, to sum things up:
- If you are talking about which pallete a sprite uses, your wrong. Every sprite uses the same pallete, with a few exeptions on some bosses and other things. What you probably mean is what Cset a sprite uses, because they can differ from sprite to sprite.
- Only a few Csets are available for combos, so use your color space carefully and use multiple Dmaps (and so more Level palletes) per map/area.
- A few Csets can not be used/changed at all. If you look at the main pallete you will see it reaches from Csets 0 to 14, which is 15 Csets. ZC/ZQ use 16 Csets, so 1 Csets is taken by the game menus/borders etc. There also are a few Csets that you can change, but cannot asign sprites to use to. Why this is I don't now, but some of the higher Csets can not be used by sprites or combos, so you can basicly ignore those, they are for sertain special things in the game like screen flashes and triforce effects, best not to mess with that to much.
Hope this helps explain some stuff (mods, pin this if you want to, fine with me).
Re: Just a few notes on Csets and palletes
Quote:
Originally posted by GuitarmanTim
(mods, pin this if you want to, fine with me).
I think GT had that idea too.
Re: Just a few notes on Csets and palletes
Didn't You Mix Those Up!
I Thought C-sets Were The Tiles In
Quest->Tiles
I Might Be Wrong. But I Did Think It Was The Other Way Around.
Oh, and thanx Jigglysaint, For The + and - thing. I Mean:
You can't do that with monsters, unless you change the actual palette it uses, which would make other monsters look weird unless you recoloured them, kind of tricky. For items, go to sprites, then items and when you select the tile the item uses, press + or - on the number pad to change it.
Re: Just a few notes on Csets and palletes
how do i change csets for link so that i can completely make him look like someone else?
Re: Just a few notes on Csets and palletes
edit CSet 6. that's his default pallete. also, sprite palletes 6-8 affect his ring colors (6 - Blue 7 - Red 8 - Gold)
Re: Just a few notes on Csets and palletes
So what is the url for AZC again, tell me before you shoot me :D
Re: Just a few notes on Csets and palletes
Is there any way to view what tiles will look like using high-numbered palletes in ZQuest? I know how to preview the first 16 level palletes, but I want to use one of the extra ones.
Re: Just a few notes on Csets and palletes
Yes, there is, actually. Go to "Data -> Palette" and enter any pallet number in there, from 00 to FF, to view it on that screen, right in Zquest.
Re: Just a few notes on Csets and palletes
Yes, there is, actually. Go to "Data -> Palette" and enter any pallet number in there, from 00 to FF, to view it on that screen, right in Zquest.
Re: Just a few notes on Csets and palletes
Thanks, that'll help a lot.
Re: Just a few notes on Csets and palletes
Thanks, that'll help a lot.
Re: Just a few notes on Csets and palletes
Where can I get Pure pallete?
I dont know where to get that pallete
Re: Just a few notes on Csets and palletes
You can find the Pure tilesets as well as many others right here: Pure
Re: Just a few notes on Csets and palletes
Re: Just a few notes on Csets and palletes
I've edited Cset 6 (Link's pallete), but when I go into tiles or play the game, Link's pallete is still the original. How do I get Link to use the new pallete Cset 6?
Re: Just a few notes on Csets and palletes
Links colors are actually in extra sprite palette csets. I'm not sure which are which. The help file tells you though.
Re: Just a few notes on Csets and palletes
I posted this over at ZCU, and I think it can really help people.
Re: Just a few notes on Csets and palletes
I need some help. I'm using color pallete 7, The green one with the blue shade when set to C-set 2. For some reason my one headed gleeok is a dark red color (similar to a fire gleeok) and I've checked multiple times, it's just a normal gleeok. Does anyone have a clue how to fix this?
Re: Just a few notes on Csets and palletes