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ZQuest
Just something I threw together for fun. If it has any practical uses, I haven't thought of them.
A - Place combo
B - Undo/redo
L/R - Change combo
Start - Change CSet
The current combo indicator won't show up if you have combo 0 selected, because that's just how FFCs are.
ScreenEditor.qst
ScreenEditor.z
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Re: ZQuest
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Re: ZQuest
Oh my dear god sir. That is scary.
Wow.
Just ... wow.
EDIT: In terms of practical uses, what about a "Tactical Board" layout? If you can restrict the Enter key to cycling between Csets 7 and 8 ONLY, and restrict the range of combos that it can scroll through, you can do something pretty cool with it.
Better yet, perhaps you could finally have ZC Checkers or something. Or any different kind of "lay out the pieces" puzzle.
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Re: ZQuest
So you can edit towns in Zelda Classic like you can in Dark Cloud1+2?
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Re: ZQuest
:D Beautiful, just beautiful.
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Re: ZQuest
You, may walk away from here for recreating the "Frankenstein incident".
Seriously, in the wrong hands, this could be a nightmare, but in the right ones, WONDERFUL! ABSOLUTELY WONDERFUL!
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Re: ZQuest
LOL!!! I had no idea you could do THAT with scripting!
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Re: ZQuest
Wow you can edit everything on that one screen
(light blub) i'll make this a slection at the end of Link's bath DX as well as boss mood
so can i use this script
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Re: ZQuest
If you have some use for it, go right ahead.
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Re: ZQuest
Just so I'm following the code, ComboD is the pointer to the combo # being used by a given combo on the screen? I'm thinking of the utility of a script that changes combos themselves instead of just using freeform combos.
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Re: ZQuest
Yes, ComboD is the number of the combo data at a given location.