I think the best ones were Ocarina of time, Majoras Mask, Links Awakining, Oracle of Seasons/Ages, the first one, Twilight Princess, and Wind Waker. I thought Zelda 2 was too hard and Link to the Past was too hard too. The rest I don't have.
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I think the best ones were Ocarina of time, Majoras Mask, Links Awakining, Oracle of Seasons/Ages, the first one, Twilight Princess, and Wind Waker. I thought Zelda 2 was too hard and Link to the Past was too hard too. The rest I don't have.
My favourite is probably a tie between Ocarina of Time and Majora's Mask. My least favourite has to be Zelda II. The only game I haven't played is Phantom Hourglass.
I've played all of them except for the CD-i games, and the Twilight Princess on the Wii. (Played the GameCube version on the GameCube.) Oh, and Link's Crossbow Training. I don't count that as a Zelda game, no.
Majora's Mask will always be one of my favorite. Seasons is close by. Wind Waker, I don't really consider my favorite, but I'm deeply surprised by that, because I know that in my heart, it should be.
OoT is my favorite Zelda game with Link's Awakening as a close second. I hated Zelda II, but not as much as Phantom Hourglass; PH became too repetitious.
Majoras mask is tied with ocarina of time
Allow me to put a disclaimer here - my favorite and my least favorite are separated by a very fine line. Favorite = Wind Waker, least favorite = Link's Awakening. But honestly, we're talking a difference of like 0.05% with an error margin of + or - 1%.
Zelda II was an outstanding game and poo to all of you who didn't like it because it was hard :p
My favorite was probably Majora's Mask. Least favorite? I don't know, I can't really say, I thoroughly enjoyed them all. Maybe Twilight Princess, which, while I liked, was quite dull and unoriginal.
I'd say the first 4 games were the best. While at the time, OoT was amazing, it doesn't stand up today. Really it's a problem with alot of early 3D games. I didn't get to play the Oracles games but they couldn't have been too bad. My favorite Zelda ofcourse is the original.
I'm amazed at how big of wusses the new generation of gamers is.
Link to the Past was easy. I beat it with almost not difficulty at all. Zelda II is hard, but its an awesome game and worth conquering. A couple years ago I bought it for GameBoy Advance and beat it for the first time.
My favorite Zelda game is Link to the Past. My 2nd favorite is the original Legend of Zelda. The only 3D Zelda game I've ever played for more than ten minutes is Twilight Princess, and it's pretty fun.
Recent games, I have no desire to play through again. I'll make a file, beat it, 100% it (or try to), then I'll just run around in it, performing acts of general jackassery. (or stare at a fairy for fifteen minutes with no hands on the controller, but that's another story)
Yeah, I have never considered ALttP hard. And Zelda II I can play over and over again, it's that fun (challenge is a big part of the replay value). I guess I just picked MM as my favorite because it has a lot of very cool unique features, from the masks to the time element and the whole world the creators made. Bel, if you played the other 3D Zeldas, you probably wouldn't like TP as much... to me it feels like they just tried really hard to make another OoT, and it didn't work.
As for OoT not standing the test of time, I have to disagree... still a great game in my opinion.
Okay, just a bit more info than I needed to know there.
(spoilers ahead?)
Twilight Princess confused the hell out of me with that random cutscene showing multiple Dark Links, then disappointed me when I realised they had nothing to do with the game. Again, TP disappointed me when so many things from trailers and screenshots were not actually in the game. In short, Twilight Princess is full of LIES.
Majora's Mask is my favorite, with Link to the Past in a close second. I have no clue about least favorite though. I love them all. I'd have to say the original one, just because it's so hard to figure out where to go and everything.
On a side note, Adventure of Link is wonderful. It's like a mix between Zelda, Mario, and an RPG game. I don't see why everybody hates it so much.
>It's like a mix between Zelda, Mario, and an RPG game.
>Zelda, Mario, and an RPG game.
>an RPG game.
>RPG game
…GANNON-BANNED‼
To be fair, TP is an excellent game when it's looked upon as a game. I mean, it's thoroughly epic - hot, bright desert; cold, windy, snowy mountain; dark, deep lake; a huge, friggin expansive field.... The later dungeons were disappointing (from Temple of Time on), but the first half of the game was an absolute blast.
It. Just. NEEDS. A. Difficulty. Setting. I don't care about voice acting, I don't care about super-ultra-hyper-realistic graphics... I'm just tired of a boss firing up for a huge attack... all the fire, all the sound, all the gravity, and then... BAAAAM! IT HITS YOU! ...oh wait, half a heart. Okay, let me find a pot with a heart... OH WAIT! ALL THE POTS IN A BOSS ROOM HAVE HEARTS IN THEM!
I mean... jeez...
But still, I loved that game. :D
thats what it is like for Wind Waker too :( it's the only complaint (aside from not being able to skip cut scenes) I have about WW.
LttP wasn't too hard. Some of the bosses are difficult if you haven't mastered fighting them, yet they're all possible to beat without even getting touched [I think]. The game is pretty much perfect when you think about it.
Which is why it's the best 2D Zelda. Personally, I was a little upset when it turned out Ganon was really controlling Aghimnon (or whatever the wizard's name was), but since they're still using the same plot twist today, I've grown to live with it.
You can beat AlttP in under 5 minutes without going through any dungeons.
I always had trouble with AlttP's Helmasaur King for some reason, if I fight him as soon as I can. I'd just get the Hammer in the Dark Palace, leave, go beat Thief's Hideout, then get the tempered sword and kick his ass.
There are too many Zeldas I like for me to just pick one, so lemme tell you the ones I didn't like:
Minish Cap - Really boring. Really easy. Really lame. Like Twilight Princess, it's still a good game. I guess I just have higher expectations from the name "Zelda".
Twilight Princess - I don't think I can say anything I haven't already said about how much I despise this game.
Phantom Hourglass - Never before has a game made me seriously consider suicide.
1. AlttP.
2. Ocarina of Time.
3. Majora's Mask.
4. Wind Waker.
5. Twilight Princess.
6. Minish Cap.
7. Other Gameboy Games.
8. Legend of Zelda.
8. Zelda 2.
I fucking hate Phantom Hourglass.
I've never played Phantom Hourglass (don't own a DS). What about it sucks so bad?
Favorite would have to be Twilight Princess. It's the only Zelda game I've played where it's just plain fun to run around Hyrule and do stuff. Sniping those archers on top of the rocks above Lake Hylia from across the gap is especially fun. Trying to get the Chus to spawn a yellow and blue so I can get the elusive Green Chu/jelly. Or going into the Sacred Forest and fishing for hours on end. It's just a fun world to explore over and over. Sure it has it's flaws, but so does every other game
I love all the Zelda games, so coming up with a worst game is hard. But if I have to, I'd choose FSA. The whole Four Swords storyline there should have been kept as one single game, and not a series like it turned in to, but FSA was basically a gimmick. Sure it was fun, but I think you'd need four people to really enjoy it
Phantom Hourglass.
Gameplay: You know how boring Sailing was in Wind Waker? Well combine that with Twilight Princess's way-too-easy, dumbed down gameplay. There's also one big place called the "Temple of the Ocean King" that you have to go through in between each dungeon. Real exciting. 0/5
Graphics: Take Wind Waker's graphic style, but run it on a Sega Saturn. Yeah. I mean, I loved Wind Waker's art style, and I understand that the DS just isn't powerful enough to handle it fully. But come on! Why does it have to be so pixelated and ugly? Modifying the style a bit in order to better fit the hardware would have been perfectly acceptable, or just making a fucking 2D game! None of the game uses any 3D aspects. I loved Minish Cap's 2D art style, and the DS hardware could have easily handled it, and a well-improved version of it. There's no fucking excuse. It's just an insult. 0/5
Controls: Every last god damn action uses the touch screen. This doesn't sound so bad in theory, as it does allow you to do a few cool things like custom boomerang paths. Until you actually try it. I could rant on all day about how much it blows, but the main thing that got me is that in order to move around, part of your hand has to block part of the screen at almost any moment. 1/5 for originality.
Sound: The soundtrack here was even worse than Twilight Princess. You have one boring overworld theme that sounds like an annoying, high-pitched version of the WW Ocean theme, and a single dungeon/cave theme. The cave theme is a really high-pitched annoying version of the LttP Cave Theme with random notes thrown in everywhere that makes it sound like a cat coughing up a hairball. All of these songs also get really annoying really quick, as I don't think there's a single song on the whole thing that lasts longer than 10 seconds. I mean, the DS's sound hardware is capable of pumping out some impressive stuff. Why did we get stuck with this shit? There's no fucking excuse. Most NES games had better, more diverse soundtracks than this shit. 0/5
Plot: Plot? What plot? You get some bullshit about fairies and saving Tetra. I mean, what I liked about Tetra's character in WW was that she was a strong willed individual, but here they just turned her into some damsel in distress. I also find it insulting that they try to come up with plot twists that you need to play 15 minutes into the game before you see them all coming. The ending is also anti-climactic at best. I ALMOST want to say that PH made the CD-i's plots look like Shakespeare. 0/5
Final Score: 1/25. Nice fucking work Nintendo.
Upsides: Good plot. Fun controls. Main dungeon is fun and has a good idea. Has some really good songs thrown in there.
Downsides: One overworld song, one dungeon song, and most of the songs are repetitive. The sailing can get boring. And going through the main dungeon over and over can get boring after a while.
I actually like it. But I can see why most people don't.
why does everyone think the sailing was boring in wind waker? I thought it was fun. maybe you have a short attention span.
Why PH sucks so much ass:
- The dialogue, and humor is aimed at 10-year-olds.
- The game's dungeons are absurdly easy, and boring nonetheless.
- The overworld theme really sucks. Seriously. In fact, it sucks so bad, I couldn't even find it on Youtube to show you.
- The story is pushed, rushed, and uninspired.
- The "Main dungeon" is very boring, and tedious the fifth time through, shortcuts or not.
- The graphics are just plain bland, and terrible. They should have stayed 2D.
- There are, like, two different enemies on the overworld.
- This game is just too easy. It is not a Zelda game in my eyes.
One thing I forgot to mention about PH: All the dungeons in the game use the cave BGM! So that hairball noise? You'd better get used to it. I just muted my DS for most of the game.
The dungeons are also all extremely short. You can finish all of them within 5 minutes. I mean, you'd expect that from a tutorial dungeon or something, but every last fucking dungeon takes no more than 10-15 minutes to get through on your first try, including the Temple of the Ocean King (which is by far the largest dungeon in the game, with 20 floors), and that dungeon is even more ironic since you get to have a timer to remind you of how quickly you can get through it.
I forgot all about FSA. I love that game. It is probably in between MC, and the GB games for me.
FSA is the only Zelda game I've never played. Well, I've only done the last boss of WW, but I've never touched FSA. It looks good though, and me and my friends love playing FS, so I'm guessing it's a fun game.
FSA is actually a game that I liked a lot, even in Single Player. Unlike Crystal Chronicles, FSA can be enjoyed without 3 friends who all have that dumb GBA link cable that you can't find anywhere...
Yeah, Phantom Hourglass, I own it, but after like, the 6th time of going through the temple of the ocean king, it just got annoying. I couldn't make it. I got far though, and it sure was fun. Overall, I had a fun month trying to figure out where to go, and it brought the original concept of collecting heart containers, rather than pieces of them. I came across a house that I couldn't exit, it's not till later I found out that it's because the touch screen is too small.... Or at least DS phat's.
Which house? I've got the normal DS (which is far superior to the DS Lite) and I've never become stuck in a house.
*spoiler warning* (Not that you'd want to play the game after reading this, but just to be safe)
Gameplay: I have two things to add here: new useless items and sidequests.
First off, the items, and I'm talking about the extra sand and ship parts. Extra sand? Come on, Nintendo; we don't need any more extra time to beat TotOK than what we start with. I even found part one of a video that proves it: http://www.youtube.com/watch?v=E37bAAAAmMQ That's right. It can be beaten in 0 secs, and it's not even that hard to do so! Next up, ship parts. "Hey look, another chest. Let's peek inside. (open) WTF! It's another !@#$in' ship part!" That's pretty much the sensation you'll be experiencing throughout the entire game.
Next, sidequests. As I think I recall, there were only TWO sidequests throughout the entire game: the trading quest and fishing. The trading quest is VERY predictable as all trades are done on the overworld in 4 different boats, one for each corner of the map. I didn't even finish the fishing quest because it takes so long to complete! To basically summarize fishing, there's only one fish out in the overworld at one time. Now, does this even make sense? Only one fish in such a vast ocean? I think not.
Rating: 3/20
Graphics: Not much more to say. It looks like they took WW and downgraded it.
Rating: 2/20
Controls: All I see is a huge gimmick. I mean, come on, sleep mode as a control? The instructions that tell you to use sleep mode or even draw for other things *cough*time freeze*cough* aren't always obvious as to what to do. I honestly would give a better rating if Nintendo had just given an option to choose between using the buttons and using the stylus like they did in their other DS games (SM64DS and MPH, for example).
Rating: 5/20 (for some innovative controls)
Sound: Blech! I remember the songs being short, but I forgot they were THAT short!
Rating: 0/20
Plot: Horrible. It looked like an attempt at making another Link's Awakening (dream world) that failed epically.
Rating: 0/20
Final note: Repetition all the way through that makes the game incredibly boring. 10%
All your complaints about Phantom Hourglass mean nothing compared to the fact that you get to SCREAM AT A POLS VOICE. AND IT WORKS.
I'll give PH this: it's great for kids. While in Germany I spent a lot of time talking to my teacher's 8-year old son, and he loved the game.
And something else I just remembered. On that ice island, there's a puzzle you have to do which involves figuring out who is lying out of 6 people, using only hints that each of those people give you. This could actually have been a decent puzzle, but you can pay someone 200 rupees (and it may have been 100, I really don't remember) to have them just tell you the answer, so you don't have to do any thinking at all. Not to mention that 200 rupees is nothing in PH, since it suffers from "Rupee Flood" even worse than TP: Even if you spend as many rupees as you can at every chance given, you'll still easily continue to get your pockets full and you won't be able to pick up anymore while you're out and about.