Another zelda question - - this time a hack
It was about 4 years ago that an unfamiliar guy named Lord Steak released a hack for Zelda 1 called "Shin Zelda Densetsu". It's available on Zophar's Domain, and I'm not sure where else. Some of you may have played it, or perhaps no. I'm rather surprised by how obscure it still is.
It's one of the better hacks out there, except for this little problem:
http://thedarkhideout.homestead.com/...images/szd.png
As you can see, you play the quest as Zelda. This is the boss room in Level 3, or rather the Mars level (in SZD, the level numbers are planetary symbols). As you can see, there's nothing you can kill in here, and consequently no way to open the shutter and get to the triforce room. I've gone on to finish all the other levels and throw every weapon I can get at this puzzle, but I can't finish the hack because I can't get into the 9th level, for lack of the triforce piece in this dungeon.
I feel like I've tried everything that could possibly work in one of these hacks - - bombing every wall, pushing all the blocks, etc. I've even wondered if this is a bug and there's a specific emulator I need to get this to work right - - I'm using Nestopia, but I've tried it with NESten, Nesticle and Nester and the same thing happens every time. If anyone here has played this game and knows how to get around this trip-up, I'd much appreciate it.
Re: Another zelda question - - this time a hack
Did some searching around. No luck.
I assume you have tried walking through the walls? Pushing up against them for a while?
What is up with the flame?
Re: Another zelda question - - this time a hack
Well, you tried bombing everything, shooting arrows, slashing, playing the recorder, etc? You could always look for the flag in memory (a cheat) for if all enemies are dead and the doors should be opened. And then set that to true. Or try to get a walk upwards through walls code. You could also cheat by changing the room number when in the room under that room, to the room number that is in, so that when you travel upward you skip over that room straight to the triforce room.
Re: Another zelda question - - this time a hack
I tried pushing against every wall, found nada.
Quote:
Originally Posted by
ctrl-alt-delete
What is up with the flame?
See, that's what I wish I knew. If I were to guess, I would guess that the room I'm in actually isn't the real boss room, it's a trap and you have to get to the triforce piece through rooms that aren't shown. The flame is your only way to escape by letting you die and go back to the beginning of the dungeon. Either that, or it's a nasty bug.
What's funny is, I tried dying in the flame, going back to the beginning and came back to this room. When I got there, the flame had moved, it was in the center of the room. I roasted in the flame again, went back to the beginning and came back here again. The flame moved again, this time to the lower-left corner of the room. I thought I was on to some kind of puzzle and died again, went back to the start and came back here again, but the flame didn't move, it was in the same place it had been in the third time. That suggests there is probably some kind of bug in the works.
Quote:
Originally Posted by MottZilla
You could always look for the flag in memory (a cheat) for if all enemies are dead and the doors should be opened. And then set that to true. Or try to get a walk upwards through walls code. You could also cheat by changing the room number when in the room under that room, to the room number that is in, so that when you travel upward you skip over that room straight to the triforce room.
I don't have any experience with ROM editing, but opening up this toy in an editor would be a useful exercise. Even if I don't figure out how the level is supposed to play, at the very least I could see if there are hidden rooms in this "DMap" (or whatever the equivalent structure is for a rom hack) and then maybe it might turn out that Lord Steak forgot to open up one end of a passageway or some such.
Re: Another zelda question - - this time a hack
So the flame can't be "killed" like in the last room where you rescue Zelda?
Re: Another zelda question - - this time a hack
That was what I was asking.
Did you try killing the flame with a sword? Have you stood against the outside wall long enough to see if the hands come down to try and grab you?
Re: Another zelda question - - this time a hack
As a veteran of ZC, I can offer some advice:
That flane probably can be killed. Try unloading all of your weapons on it.
Try using some of you items on those blocks.
Is there a possibility that it's a fake level, with no triforce peice at all?
Re: Another zelda question - - this time a hack
Honestly, I'd have to say that the explanation that it is a way out if you're trapped there seems most likely. That would mean that what you need to do in this room is dependent on something you could run out of - namely, bombs, arrows, candle flame, potions, rupees, or the sword beam.
Is there any possibility that there might be another entrance to the level?
Re: Another zelda question - - this time a hack
Okay, I was in luck; my sav file from back in '04, where Zelda had all her weapons from the rest of the quest, was still around. The boss room is, in fact, impregnable. Nothing kills the fire, and none of Link's - - er, Zelda's weapons work on anything in the room or the walls. I couldn't help but finally follow the Mottzilla tack, and opened up the level in a dungeon editor.
The dungeon has no rooms that are "off the map". There is nothing in the boss room according to the ROM data. Implying from the shape of the blocks in the boss room, and the roaring sound you hear in the room before, I am 90% certain that it is a bug and the guy forgot to put the dungeon boss into the room. I went ahead and took the liberty to hack a two-headed gleeok into the boss room. When I opened it back up in the emulator and returned there again, sure enough, the gleeok was there, and the flame in the middle of the room was gone (Hmmmmz.......). Upon the defeat of the gleeok the doors opened, and I managed to acquire the third golden partition of power.
So there you have it. On Cinco de Mayo, Shin Zelda Densetsu is finally free.
Re: Another zelda question - - this time a hack
Well, congrats on figuring it out. You know, this has given me an idea for use in ZC...
Re: Another zelda question - - this time a hack
After seeing the same question on other discussion forums, I was starting to think that must be the case. Congratulations on finishing what was no doubt a challenging zelda hack.
Re: Another zelda question - - this time a hack
Thanks, but the jolly times aren't over - - because there is a second quest!
Nothing yet that I have gotten into, but from what I saw when I was "patching" the Mars boss room, the rearrangement of the levels will make it interesting for sure. I just hope there won't be more "forgotten bosses" that I'll have to go back in and fix. :cool:
Re: Another zelda question - - this time a hack
Hey, tell me if it's worth playing when you're done with it. Due to the fact that I use ZC, I don't really do much Zelda 1 hacks. But if it's good, let me know. And send the fixed version. :)
Re: Another zelda question - - this time a hack
Shin Zelda Densetsu = Japanese version of LOZ? perhaps the bug exists in all the English versions of the game? :P
Re: Another zelda question - - this time a hack
Did you even read the thread? The very first sentence points out it's a Zelda ROM hack.
Re: Another zelda question - - this time a hack
Well, I was playing the second quest today and while there haven't been any forgotten bosses (yet), there are bugs that disrupt the gameplay so seriously that I probably shouldn't go on without a bugfix. Lord Steak does warn that the second quest hasn't been completely bugtested in the readme that comes with the IPS patch. Well sure enough, there are issues there.
In the second quest 4th level, which corresponds to Venus (which also happens to be the first darknut level; what is it with this hack and early darknut levels?), the raft is in a passageway but it is unreachable, stuck in the wall. Now there's nothing inherently wrong with items being in passageways, it happens enough in this hack's first quest as well as in the Outlands that we know it can work. But here, the raft is misplaced, and so it's stuck in the wall where you can't get it. What's more, after you come up the other end of that passageway, where you come out after you're intended to get the raft on the way through, you end up stuck in the upper-left-hand corner of the screen. (Continue bug anyone?) Not in the upper-left-hand corner of the dungeon wall, but the corner of the screen, where your map display is. I could try to get around this with my dungeon editor but that would need more knowledge of obscure things about ROM editing than I care to learn. Besides, heaven only knows how many bugs of this nature are in the later levels.
I can't help but get the feeling that I'm the first one to ever get this far in SZD because as far as I know this hack hasn't been maintained by anyone at all. There's next to no discussion of it online, no official site, no boards, no nothing. Either Lord Steak or someone should have seen to it that this became better known, because a two-quest redesign of LOZ shouldn't have had these bugs sitting around for four years.
Re: Another zelda question - - this time a hack
If its possible to bugfix it, it would probably be a favor to the guy and to those who are into rom hacks. I'm interested in playing it, by the way
Re: Another zelda question - - this time a hack
darknuts are easy as pie to kill so long as there is room to move, I struggle with deathknights because they are psycho and 8 blue darknuts in a room with atleast 1/3 of the room solid combo's unless theres a hammer somewhere :P
Re: Another zelda question - - this time a hack
Im having difficulty finding the items that are in these dungeons...
Re: Another zelda question - - this time a hack
Quote:
In the second quest 4th level, which corresponds to Venus (which also happens to be the first darknut level; what is it with this hack and early darknut levels?)
Darknuts appeared in level three in the first Zelda.
Re: Another zelda question - - this time a hack
So any good recommendations for zelda level editors so i can fix lvl 3?