Quote:
oh...OH! i get it. this is the part itself where it moves to the stored link position. which means, that the Vx and Vy that you set in the beginning IS the velocity for when the ffc moves to the link position.hah!
Precisely.
Quote:
ok now that i get that, the ending part. it looks like it makes the ffc stop for a half secondand then return to normal movement.
No, it stops for half a second, then repeats again.
And again.
And again.
Forever.
There is no 'Normal Movement'.
There is 'this movement', which is:
ffc stops for 30 frames.
ffc moves to point where Link was 30 frames ago.
repeat.
Quote:
so after this bit, i could, instead of making it stop, i could make it move to a specific coordinate and then continue normal movement?
Yes, that's not hard, but there is still no normal movement.
Quote:
... no... no id have to repeat the process, except make it return to a specific coordinate instead of a tracked one and then repeat it.
Well the point is that the script then tracks a new coordinate...
Quote:
or i could make it track to another ffc's coordinates and move to there and then return to the normal movement.
Quote:
//Integer 'foo' is set to D1, just as an example of the syntax.
I said.
It's there to show you that to access D1-D8, you put a comma between each integer declaration.