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Zelda Classic 2.11 Beta 15
It's here.
Windows:
Zelda Classic 2.11 beta 15 for Windows (FULL)
Fix for selectable jump tiles (EXE, not needed if you download full package)
Linux:
Coming soon.
OS X:
Coming soon.
Incomplete list of changes:
- Disabling items should work. Look for the dialog for more details
- New items: The Roc's Feather (YAY), the Hover Boots (YAY), and four tiger scrolls: one that allows a charged spin attack, one that allows beams to be shot from a spin attack, and two that allow you to charge your hammer aand cause a quake on the ground
- New quest rule that allows the use of more sounds as used in sfx.dat. Note: If you check this quest rule, the game will automatically use sfx slots 35-60 for it's own purposes, so if you have sound effects in that range, move them or don't bother with this quest rule
- Sideview mode, which allows true sidecrolling areas, with gravity and all. Talk to _L_ for more details on this
- FFC flag - Run Script on Screen Init. Room Type - Take One Item. Quest Rule - Messages Freeze All Action. Quest Rule - Flip Right-Facing Slash.
- Sword tapping while charged works
- Lots and lots of miscellaneous bug fixes
- Lots of additions to the scripting engine. Look at the scripting form for more details.
- More will be listed by DN or _L_
Please Verify Quarantined Bugs
I think save games from b14 will work, but just in case, back them up!
BACK UP YOUR QUESTS BEFORE YOU USE THIS ON THEM!
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Re: Zelda Classic 2.11 Beta 15
[13:01:21] <%jman2050> goodness coming in 15 minutes
[13:01:24] <%jman2050> stand by
[13:04:49] * @ShadowDragon sets a timer
[13:45:06] <%jman2050> http://www.armageddongames.net/showthread.php?t=94721
[13:45:08] <%jman2050> :)
[13:45:38] <%jman2050> god, I hope this is stable.
[13:45:51] <@ShadowDragon> you said 15 minuets 45 min ago
[13:45:52] <@ShadowDragon> =p
[13:46:15] <@ShadowDragon> good job
[13:46:16] <@ShadowDragon> ^_^
[13:46:24] <@ShadowDragon> wait
[13:46:30] * @ShadowDragon blinks
[13:46:38] <@ShadowDragon> ohshi it's got Roc's Feather
[13:47:34] <@ShadowDragon> I've been waiting about 6 years for that
[13:47:37] <@ShadowDragon> THANK YOU!
[13:47:47] <+Geecku> but why?
[13:47:57] <+Geecku> it's funnier to hear them say "i want roc feter"
[13:48:18] <@ShadowDragon> blah
This might give me the 'oomph' to work on my quest again ^_^
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Re: Zelda Classic 2.11 Beta 15
*screams head off* EVERYTHING I EVER WANTED IN ZC IS NOW HERE!!! I'M SO HAPPY, I'LL MAKE THE BEST CGBZ QUEST EVER!!! THANK YOU SO MUCH!!!! :D :D :D
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Re: Zelda Classic 2.11 Beta 15
O.O
We can't have the Roc's Feather! The entire mythos of ZC is built around the Roc's Feather being impossible to obtain! I object! Roc's Feather MUST be removed for the good of the community!
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Re: Zelda Classic 2.11 Beta 15
Roc's Feather! OMG!!!! :bouncy: YAY!
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Re: Zelda Classic 2.11 Beta 15
Remove Rocs feather and i will freaking be... like.... so upset... or something..
KICK ASS DUDES!!!!!
I love the new goodies.. OMG
I could kiss you guys.. i could.. um... well.. be like.... really nice.. er.. yeah.
I can not wait for a full list.. you guys are great.
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Re: Zelda Classic 2.11 Beta 15
Wow! Yayayayaya!
THANKYOU!
I will now join the country of ZeldaClassicland to show you how much I love this.
I will fly there with Roxy's Feather too.
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Re: Zelda Classic 2.11 Beta 15
O_O
...
FINALLY!
But all those new items, sidescrolling mode etc... there must be tons of new bugs because of them. I know I seem like a real butthole for saying this but why not just fix the bugs and release ZC 2.5 and then add all this uber cool stuff? Or are you devs still certain that you will be able to release the full ZC, if not before the end of the year, but soon anyways?
Oh well, I better start testing this baby to help you guys fixing all the nasty bugs! ;)
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Re: Zelda Classic 2.11 Beta 15
ZC 2.5 will be released by the end of the year. Yes, I'm saying it again.
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Re: Zelda Classic 2.11 Beta 15
Quote:
Originally Posted by
jman2050
... one that allows a charged spin attack ... Sword tapping while charged works
<3 x10
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Re: Zelda Classic 2.11 Beta 15
I'm still going to wait for 2.5 for my quest development... but I'll still download this to look for bugs. Congrats on the Roc's Feather and spin attack.
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Re: Zelda Classic 2.11 Beta 15
Note the following message is veiwed vertically.
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG GGGG
TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTTTT
HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH HHHHH
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAA
NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN NNNNN
KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK KKKKKKKKKKKK
YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY YYYYY
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU UUUUU
JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ
-----------------------------------------------------------------------
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAA
NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN NNNNNN
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAA
NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN NNNNNN
DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDD
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFF
RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR RRRRRRRRRRRRR
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII I
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEE
NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN NNNNNN
DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDD
SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS SSSSSS
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !
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Re: Zelda Classic 2.11 Beta 15
Error reading file... it won't let me extract it
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Re: Zelda Classic 2.11 Beta 15
Are the hover boots supposed to activate when you use the Roc's Feather jump?
And... I'm not really sure how you make things like pits to be hovered or jumped over...
Aside from that: AWESOME! ... I still have to agree with Petoe though... all this extra stuff really is overkill.
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Re: Zelda Classic 2.11 Beta 15
A question about the spin attack:
Does it only work with the new Diagonal Movement or can it be used with the "old" BS-movement Link as well?
Anyways, what a great day for ZC. Look at all the activity in this topic, lol! ;)
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Re: Zelda Classic 2.11 Beta 15
Quote:
Originally Posted by
Petoe
A question about the spin attack:
Does it only work with the new Diagonal Movement or can it be used with the "old" BS-movement Link as well?
Anyways, what a great day for ZC. Look at all the activity in this topic, lol! ;)
Yes it can. But the spin attack doesn't rock as much then :P
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Re: Zelda Classic 2.11 Beta 15
Quote:
Originally Posted by
jman2050
Yes it can. But the spin attack doesn't rock as much then :P
Okay :p but it still rocks enough I'm sure!
Thanks.
But I hope everyone agrees with me when I say: We should now have enough stuff for ZC 2.5. So it should be bugfix time! Though it'd be hard to be displeased if you still manage to surprise us with some late revolutionary additions... ;)
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Re: Zelda Classic 2.11 Beta 15
Well, I said it at PureZC, but I'll say it here for everyone here who doesn't go there:
THE ROC'S FEATHER'S JUMPING TILES FOR LINK HAVE HARDCODED POSITIONS. That means you can't use the Roc's Feather without having BUGGED JUMPING TILES. :( Unless you want to move every tile it takes just to get your look. :(
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Re: Zelda Classic 2.11 Beta 15
The last things before ZC 2.5:
* Making scripts usable by items (easy)
* The dialogue editor (not so easy, might not make 2.5 if bug fixes take too long)
* The enemy editor (easy)
* Subscreen changes to accomadate custom items (almost done)
And that's it. Everyting else is bug fixes. Also, a question:
Preview mode. Keep it incomplete? Or disable it for sake of uniformity?
Quote:
Originally Posted by
pikaguy900
Well, I said it at PureZC, but I'll say it here for everyone here who doesn't go there:
THE ROC'S FEATHER'S JUMPING TILES FOR LINK HAVE HARDCODED POSITIONS. That means you can't use the Roc's Feather without having BUGGED JUMPING TILES. :( Unless you want to move every tile it takes just to get your look. :(
If all goes well, it'll be fixed in 16. Which can be out as soon as the end of the week.
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Re: Zelda Classic 2.11 Beta 15
Quote:
Originally Posted by jman2050
Preview mode. Keep it incomplete? Or disable it for sake of uniformity?
It's nice to have so that we can do some quick tests for simple things, so that we don't have to constantly swap back and forth between zquest and zcplayer so much. So I'd say to keep it. Technically, you could call it complete right now so we don't have to worry about the sake of uniformity. Expansions later would be fine.
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Re: Zelda Classic 2.11 Beta 15
WOW....
Jman's GOT BLISTERS ON HIS FINGERS!
I say yea, leave preview mode in. ;)
How about a quick run down on how the new stuff is supposed to work, it would make testing it a WHOLE lot easier. ;)
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Re: Zelda Classic 2.11 Beta 15
Quote:
Originally Posted by
WindStrike
It's nice to have so that we can do some quick tests for simple things, so that we don't have to constantly swap back and forth between zquest and zcplayer so much. So I'd say to keep it. Technically, you could call it complete right now so we don't have to worry about the sake of uniformity. Expansions later would be fine.
I agree. Keep it. Completed or not, it is still pretty useful to have it to quickly see if you have set up combo cycling correctly etc.
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Re: Zelda Classic 2.11 Beta 15
Quote:
Originally Posted by
jman2050
... charge your hammer aand cause a quake on the ground...
OH YEAH!!!!!!!!:D :D :D
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Re: Zelda Classic 2.11 Beta 15
Quick question, what SFX # does the feather use???
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Re: Zelda Classic 2.11 Beta 15
Quote:
Originally Posted by
jman2050
The last things before ZC 2.5:
Preview mode. Keep it incomplete? Or disable it for sake of uniformity?
Keep that in there! If you take out preview mode, then it will take away part of my soul! :(
Oh... is there an example quest with some of this new stuff floating around?
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Re: Zelda Classic 2.11 Beta 15
Quick question, what SFX # does the feather use???
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Re: Zelda Classic 2.11 Beta 15
If you downloaded 15 before this post, download this zip ile and overwrite 15. It fixes the issue with selectable jump tiles.
http://jman2050.armageddongames.net/ZCBeta/b15jump.zip
Otherwise, the full package has thse executables in place already.
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Re: Zelda Classic 2.11 Beta 15
Thanks Jman! I was just tinkering around with the Gravity screen flag and the "Item Falls from Ceiling" screen flag, not to mention the effects of the Roc's Feather in a gravity-enabled screen, the Hover Boots, and even side warps. I'm glad to see that the Gravity screen flag allows us to trigger the south side warp when "falling" off the south side of the screen. One thing, though- Shouldn't there now be a special warp to damage Link when he falls off the south side of a screen? It only seems fair. It'd also warp to the screen you choose, like any normal warp. The only difference is it's an insta-warp that damages Link when he tries to "use" the warp. Man, this stuff has given me NEW ideas for Realm of Mirrors! :D
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Re: Zelda Classic 2.11 Beta 15
FINALLY!!!! I'll be searching like crazy for bugs in the dialogue editor so you don't have to take it out. :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
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Re: Zelda Classic 2.11 Beta 15
Found that the HC Piece slot when added using the new subscreen editor tends to tweak out STILL since last beta and just cycles through a bunch of garbage tiles. Weird.
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Re: Zelda Classic 2.11 Beta 15
I'll definitely fix that bug once we figure out what's causing it. It's an unsolved mystery that's really pissing us off.
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Re: Zelda Classic 2.11 Beta 15
Quote:
Originally Posted by
jman2050
I'll definitely fix that bug once we figure out what's causing it. It's an unsolved mystery that's really pissing us off.
Try to use the old code from b12 or b10.
Interesting. Your last sentence starts in first person and ends in second person. Oh well, it's an honest mistake...
Anyway, How does one access the enemy editor/ dialogue editor?
Wait a minute... Didn't you say that you could attach scripts to items.
Everything new seems to be there, except the expansion to the editors. (except for the subscreen editor; what you claimed is there is all there, I think)
EDIT: Never mind. I just realized that it's not in this beta. Must've not been paying attention to the wording.
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Re: Zelda Classic 2.11 Beta 15
How far back do you think these new features and items will push NeoFirst back? Unless there's some massive hidden work on it that I don't know about, it probably won't make the 2.5 deadline anyways, but this beta and all of its new stuff will push it back even farther...
Also, unless this is actually a bug...:
Roc's Feather + Hover Boots = Roc's Cape
It seriously does... only like, uberfied.
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Re: Zelda Classic 2.11 Beta 15
Quote:
Originally Posted by
WindStrike
How far back do you think these new features and items will push NeoFirst back? Unless there's some massive hidden work on it that I don't know about, it probably won't make the 2.5 deadline anyways, but this beta and all of its new stuff will push it back even farther...
Also, unless this is actually a bug...:
Roc's Feather + Hover Boots = Roc's Cape
It seriously does... only like, uberfied.
I know, it messes up my whole Roc's Cape idea! :( Maybe the developers should make the Hover Boots the "upgrade" to the the Roc's Feather. Or, once item scripting comes along, someone will make a TRUE Roc's Cape (possibly _L_, who made the Roc's Feather in the first place with scripts. XD).
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Re: Zelda Classic 2.11 Beta 15
Here's a rather obvious bug: Z3-animation is now broken. With it on, Link will not animate when he walks around, he'll just stand completely still.
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Re: Zelda Classic 2.11 Beta 15
Another new bug, Roc's Feather disappears when you get an item. And the only bug with the Spin Attack is there is no animation while walking when holding out your sword.
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Re: Zelda Classic 2.11 Beta 15
Please check the beta bug forum and post bugs there. A few I have seen in this thread have already been reported. It will be easier for the developers to find them since sometimes a hot thread like this one could have some overlooked posts.
That being said, I do have a question. I have asked this before but I haven't seen an answer. Are we able to change the sound effect played when obtaining a Triforce piece? I haven't seen that as an option yet and it would be nice if we could change that.
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Re: Zelda Classic 2.11 Beta 15
Quote:
Originally Posted by
Dark Spawn
Another new bug, Roc's Feather disappears when you get an item. And the only bug with the Spin Attack is there is no animation while walking when holding out your sword.
I already reported the Roc's Feather bug. And I noticed the Spin Attack bug, too, but never thought it was a bug. O_o Here's another: If Link is facing in one direction and walks in another, if you reach a solid object, Link will poke his sword against whatever is in front of him, even though he's not really going in that direction. O_O He should only poke while he's moving against a solid object IN THE DIRECTION HE'S FACING. But now that Link can interact with objects by pushing against them while charging the spin attack, I can easily forsee a Quest Rule coming soon that allows Link to use Pushing sprites. :D
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Re: Zelda Classic 2.11 Beta 15
Has nobody realized this yet?
THE SMALL SHIELD IS NOW AN ITEM!
Now THERE'S something that's long overdue!
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Re: Zelda Classic 2.11 Beta 15
Roc's Feather, would this possibly be a prelude to cliff combos, where you can jump off them and land on the next walkable combo?